#include <AnimDataNotifications.h>
◆ FSequenceLengthChangedPayload() [1/3]
◆ FSequenceLengthChangedPayload() [2/3]
◆ FSequenceLengthChangedPayload() [3/3]
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ Frame0
Frame number at which the change in frames has been made
◆ Frame1
Amount of frames which is inserted or removed starting at Frame0
◆ PreviousLength
Previous playable length for the Model
◆ PreviousNumberOfFrames
| FFrameNumber FSequenceLengthChangedPayload::PreviousNumberOfFrames |
Previous playable number of frames for the Model
◆ T0
| float FSequenceLengthChangedPayload::T0 = 0.f |
Time at which the change in length has been made
◆ T1
| float FSequenceLengthChangedPayload::T1 = 0.f |
Length of time which is inserted or removed starting at T0
The documentation for this struct was generated from the following file: