UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSequenceLengthChangedPayload Struct Reference

#include <AnimDataNotifications.h>

+ Inheritance diagram for FSequenceLengthChangedPayload:

Public Member Functions

PRAGMA_DISABLE_DEPRECATION_WARNINGS FSequenceLengthChangedPayload ()=default
 
 FSequenceLengthChangedPayload (const FSequenceLengthChangedPayload &)=default
 
 FSequenceLengthChangedPayload (FSequenceLengthChangedPayload &&)=default
 
FSequenceLengthChangedPayloadoperator= (const FSequenceLengthChangedPayload &)=default
 
FSequenceLengthChangedPayloadoperator= (FSequenceLengthChangedPayload &&)=default
 

Public Attributes

PRAGMA_ENABLE_DEPRECATION_WARNINGS float PreviousLength = 0.f
 
float T0 = 0.f
 
float T1 = 0.f
 
FFrameNumber PreviousNumberOfFrames
 
FFrameNumber Frame0
 
FFrameNumber Frame1
 

Constructor & Destructor Documentation

◆ FSequenceLengthChangedPayload() [1/3]

PRAGMA_DISABLE_DEPRECATION_WARNINGS FSequenceLengthChangedPayload::FSequenceLengthChangedPayload ( )
default

◆ FSequenceLengthChangedPayload() [2/3]

FSequenceLengthChangedPayload::FSequenceLengthChangedPayload ( const FSequenceLengthChangedPayload )
default

◆ FSequenceLengthChangedPayload() [3/3]

FSequenceLengthChangedPayload::FSequenceLengthChangedPayload ( FSequenceLengthChangedPayload &&  )
default

Member Function Documentation

◆ operator=() [1/2]

FSequenceLengthChangedPayload & FSequenceLengthChangedPayload::operator= ( const FSequenceLengthChangedPayload )
default

◆ operator=() [2/2]

FSequenceLengthChangedPayload & FSequenceLengthChangedPayload::operator= ( FSequenceLengthChangedPayload &&  )
default

Member Data Documentation

◆ Frame0

FFrameNumber FSequenceLengthChangedPayload::Frame0

Frame number at which the change in frames has been made

◆ Frame1

FFrameNumber FSequenceLengthChangedPayload::Frame1

Amount of frames which is inserted or removed starting at Frame0

◆ PreviousLength

PRAGMA_ENABLE_DEPRECATION_WARNINGS float FSequenceLengthChangedPayload::PreviousLength = 0.f

Previous playable length for the Model

◆ PreviousNumberOfFrames

FFrameNumber FSequenceLengthChangedPayload::PreviousNumberOfFrames

Previous playable number of frames for the Model

◆ T0

float FSequenceLengthChangedPayload::T0 = 0.f

Time at which the change in length has been made

◆ T1

float FSequenceLengthChangedPayload::T1 = 0.f

Length of time which is inserted or removed starting at T0


The documentation for this struct was generated from the following file: