UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSequencerPlayerBase Struct Reference

#include <AnimSequencerInstanceProxy.h>

+ Inheritance diagram for FSequencerPlayerBase:

Public Member Functions

 FSequencerPlayerBase ()
 
template<class TType >
bool IsOfType () const
 
virtual ~FSequencerPlayerBase ()
 

Public Attributes

int32 PoseIndex
 
bool bAdditive
 

Protected Member Functions

virtual bool IsOfTypeImpl (const FName &Type) const
 

Detailed Description

Base class for all 'players' that can attach to and be blended into a sequencer instance's output

Constructor & Destructor Documentation

◆ FSequencerPlayerBase()

FSequencerPlayerBase::FSequencerPlayerBase ( )
inline

◆ ~FSequencerPlayerBase()

virtual FSequencerPlayerBase::~FSequencerPlayerBase ( )
inlinevirtual

Virtual destructor.

Member Function Documentation

◆ IsOfType()

template<class TType >
bool FSequencerPlayerBase::IsOfType ( ) const
inline

◆ IsOfTypeImpl()

virtual bool FSequencerPlayerBase::IsOfTypeImpl ( const FName Type) const
inlineprotectedvirtual

Checks whether this drag and drop operation can cast safely to the specified type.

Member Data Documentation

◆ bAdditive

bool FSequencerPlayerBase::bAdditive

Whether this pose is additive or not

◆ PoseIndex

int32 FSequencerPlayerBase::PoseIndex

Index of this players pose in the set of blend slots


The documentation for this struct was generated from the following file: