![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <SerializedSolverScene.h>
Structure holding the serialized state of a rigid solver Used to save it to disk or to re-hydrate a new solver instance
| TArray<FChaosVDCharacterGroundConstraint> FSerializedSolverScene::CharacterGroundConstraintData |
| TArray<FChaosVDParticlePairMidPhase> FSerializedSolverScene::CollisionMidPhaseData |
| TArray<FSerializedImplicitObject> FSerializedSolverScene::ImplicitObjectData |
| TArray<FChaosVDJointConstraint> FSerializedSolverScene::JointConstraintData |
| TArray<FChaosVDParticleDataWrapper> FSerializedSolverScene::ParticleData |