UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSessionServiceLog Struct Reference

#include <SessionServiceMessages.h>

Public Member Functions

 FSessionServiceLog ()
 
 FSessionServiceLog (const FName &InCategory, const FString &InData, const FGuid &InInstanceId, double InTimeSeconds, uint8 InVerbosity)
 

Public Attributes

FName Category
 
FString Data
 
FGuid InstanceId
 
double TimeSeconds = 0.0
 
uint8 Verbosity
 

Detailed Description

Implements a message that contains a console log entry.

Constructor & Destructor Documentation

◆ FSessionServiceLog() [1/2]

FSessionServiceLog::FSessionServiceLog ( )
inline

Default constructor.

◆ FSessionServiceLog() [2/2]

FSessionServiceLog::FSessionServiceLog ( const FName InCategory,
const FString &  InData,
const FGuid InInstanceId,
double  InTimeSeconds,
uint8  InVerbosity 
)
inline

Creates and initializes a new instance.

Member Data Documentation

◆ Category

FName FSessionServiceLog::Category

Holds the log message category.

◆ Data

FString FSessionServiceLog::Data

Holds the log message data.

◆ InstanceId

FGuid FSessionServiceLog::InstanceId

Holds the application instance identifier.

◆ TimeSeconds

double FSessionServiceLog::TimeSeconds = 0.0

Holds the time in seconds since the application was started.

◆ Verbosity

uint8 FSessionServiceLog::Verbosity

Holds the log message's verbosity level.


The documentation for this struct was generated from the following file: