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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SessionServiceMessages.h>
Public Attributes | |
| bool | Authorized = true |
| FString | BuildDate |
| FString | DeviceName |
| FGuid | InstanceId |
| FString | InstanceName |
| FString | PlatformName |
| FGuid | SessionId |
| FString | SessionName |
| FString | SessionOwner |
| bool | Standalone = true |
Implements a message that is published in response to FSessionServicePing.
Indicates whether the pinging user is authorized to interact with this session.
| FString FSessionServicePong::BuildDate |
Holds the application's build date.
| FString FSessionServicePong::DeviceName |
Holds the name of the device that the application is running on.
| FGuid FSessionServicePong::InstanceId |
Holds the application's instance identifier.
| FString FSessionServicePong::InstanceName |
Holds the application's instance name.
| FString FSessionServicePong::PlatformName |
Holds the name of the platform that the application is running on.
| FGuid FSessionServicePong::SessionId |
Holds the identifier of the session that the application belongs to.
| FString FSessionServicePong::SessionName |
Holds the user defined name of the session.
| FString FSessionServicePong::SessionOwner |
Holds the name of the user that started the session.
Indicates whether the application is the only one in that session.