UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSessionServicePong Struct Reference

#include <SessionServiceMessages.h>

Public Attributes

bool Authorized = true
 
FString BuildDate
 
FString DeviceName
 
FGuid InstanceId
 
FString InstanceName
 
FString PlatformName
 
FGuid SessionId
 
FString SessionName
 
FString SessionOwner
 
bool Standalone = true
 

Detailed Description

Implements a message that is published in response to FSessionServicePing.

Member Data Documentation

◆ Authorized

bool FSessionServicePong::Authorized = true

Indicates whether the pinging user is authorized to interact with this session.

◆ BuildDate

FString FSessionServicePong::BuildDate

Holds the application's build date.

◆ DeviceName

FString FSessionServicePong::DeviceName

Holds the name of the device that the application is running on.

◆ InstanceId

FGuid FSessionServicePong::InstanceId

Holds the application's instance identifier.

◆ InstanceName

FString FSessionServicePong::InstanceName

Holds the application's instance name.

◆ PlatformName

FString FSessionServicePong::PlatformName

Holds the name of the platform that the application is running on.

◆ SessionId

FGuid FSessionServicePong::SessionId

Holds the identifier of the session that the application belongs to.

◆ SessionName

FString FSessionServicePong::SessionName

Holds the user defined name of the session.

◆ SessionOwner

FString FSessionServicePong::SessionOwner

Holds the name of the user that started the session.

◆ Standalone

bool FSessionServicePong::Standalone = true

Indicates whether the application is the only one in that session.


The documentation for this struct was generated from the following file: