UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSetupViewUniformParametersInputs Struct Reference

#include <SceneView.h>

Static Public Member Functions

static FSetupViewUniformParametersInputs Create (const FSceneView &View)
 

Public Attributes

const FEngineShowFlagsEngineShowFlags = nullptr
 
FIntRect UnscaledViewRect
 
FGameTime Time
 
FIntPoint CursorPosition = FIntPoint::ZeroValue
 
FPlane GlobalClippingPlane = FPlane(0, 0, 0, 0)
 
FVector4f InvDeviceZToWorldZTransform = FVector4f(0, 0, 0, 0)
 
FVector4f DiffuseOverrideParameter = FVector4f(0, 0, 0, 1)
 
FVector4f NormalOverrideParameter = FVector4f(0, 0, 0, 1)
 
FVector4f SpecularOverrideParameter = FVector4f(0, 0, 0, 1)
 
FVector2f RoughnessOverrideParameter = FVector2f(0, 1)
 
FVector2f AmbientOcclusionOverrideParameter = FVector2f(0, 1)
 
EDebugViewShaderMode DebugViewShaderMode = EDebugViewShaderMode::DVSM_None
 
uint64 FrameCounter = 0
 
uint32 FrameNumber = 0
 
float FOV = 0.0f
 
float MotionBlurMax = 0.0f
 
bool bNullifyWorldSpacePosition = false
 
bool bReverseCulling = false
 
bool bCameraCut = false
 
bool bWorldIsPaused = false
 

Member Function Documentation

◆ Create()

static FSetupViewUniformParametersInputs FSetupViewUniformParametersInputs::Create ( const FSceneView View)
inlinestatic

Member Data Documentation

◆ AmbientOcclusionOverrideParameter

FVector2f FSetupViewUniformParametersInputs::AmbientOcclusionOverrideParameter = FVector2f(0, 1)

◆ bCameraCut

bool FSetupViewUniformParametersInputs::bCameraCut = false

◆ bNullifyWorldSpacePosition

bool FSetupViewUniformParametersInputs::bNullifyWorldSpacePosition = false

◆ bReverseCulling

bool FSetupViewUniformParametersInputs::bReverseCulling = false

◆ bWorldIsPaused

bool FSetupViewUniformParametersInputs::bWorldIsPaused = false

◆ CursorPosition

FIntPoint FSetupViewUniformParametersInputs::CursorPosition = FIntPoint::ZeroValue

◆ DebugViewShaderMode

EDebugViewShaderMode FSetupViewUniformParametersInputs::DebugViewShaderMode = EDebugViewShaderMode::DVSM_None

◆ DiffuseOverrideParameter

FVector4f FSetupViewUniformParametersInputs::DiffuseOverrideParameter = FVector4f(0, 0, 0, 1)

◆ EngineShowFlags

const FEngineShowFlags* FSetupViewUniformParametersInputs::EngineShowFlags = nullptr

◆ FOV

float FSetupViewUniformParametersInputs::FOV = 0.0f

◆ FrameCounter

uint64 FSetupViewUniformParametersInputs::FrameCounter = 0

◆ FrameNumber

uint32 FSetupViewUniformParametersInputs::FrameNumber = 0

◆ GlobalClippingPlane

FPlane FSetupViewUniformParametersInputs::GlobalClippingPlane = FPlane(0, 0, 0, 0)

◆ InvDeviceZToWorldZTransform

FVector4f FSetupViewUniformParametersInputs::InvDeviceZToWorldZTransform = FVector4f(0, 0, 0, 0)

◆ MotionBlurMax

float FSetupViewUniformParametersInputs::MotionBlurMax = 0.0f

◆ NormalOverrideParameter

FVector4f FSetupViewUniformParametersInputs::NormalOverrideParameter = FVector4f(0, 0, 0, 1)

◆ RoughnessOverrideParameter

FVector2f FSetupViewUniformParametersInputs::RoughnessOverrideParameter = FVector2f(0, 1)

◆ SpecularOverrideParameter

FVector4f FSetupViewUniformParametersInputs::SpecularOverrideParameter = FVector4f(0, 0, 0, 1)

◆ Time

FGameTime FSetupViewUniformParametersInputs::Time

◆ UnscaledViewRect

FIntRect FSetupViewUniformParametersInputs::UnscaledViewRect

The documentation for this struct was generated from the following file: