#include <SceneView.h>
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| const FEngineShowFlags * | EngineShowFlags = nullptr |
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| FIntRect | UnscaledViewRect |
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| FGameTime | Time |
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| FIntPoint | CursorPosition = FIntPoint::ZeroValue |
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| FPlane | GlobalClippingPlane = FPlane(0, 0, 0, 0) |
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| FVector4f | InvDeviceZToWorldZTransform = FVector4f(0, 0, 0, 0) |
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| FVector4f | DiffuseOverrideParameter = FVector4f(0, 0, 0, 1) |
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| FVector4f | NormalOverrideParameter = FVector4f(0, 0, 0, 1) |
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| FVector4f | SpecularOverrideParameter = FVector4f(0, 0, 0, 1) |
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| FVector2f | RoughnessOverrideParameter = FVector2f(0, 1) |
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| FVector2f | AmbientOcclusionOverrideParameter = FVector2f(0, 1) |
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| EDebugViewShaderMode | DebugViewShaderMode = EDebugViewShaderMode::DVSM_None |
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| uint64 | FrameCounter = 0 |
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| uint32 | FrameNumber = 0 |
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| float | FOV = 0.0f |
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| float | MotionBlurMax = 0.0f |
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| bool | bNullifyWorldSpacePosition = false |
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| bool | bReverseCulling = false |
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| bool | bCameraCut = false |
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| bool | bWorldIsPaused = false |
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◆ Create()
◆ AmbientOcclusionOverrideParameter
| FVector2f FSetupViewUniformParametersInputs::AmbientOcclusionOverrideParameter = FVector2f(0, 1) |
◆ bCameraCut
| bool FSetupViewUniformParametersInputs::bCameraCut = false |
◆ bNullifyWorldSpacePosition
| bool FSetupViewUniformParametersInputs::bNullifyWorldSpacePosition = false |
◆ bReverseCulling
| bool FSetupViewUniformParametersInputs::bReverseCulling = false |
◆ bWorldIsPaused
| bool FSetupViewUniformParametersInputs::bWorldIsPaused = false |
◆ CursorPosition
◆ DebugViewShaderMode
◆ DiffuseOverrideParameter
| FVector4f FSetupViewUniformParametersInputs::DiffuseOverrideParameter = FVector4f(0, 0, 0, 1) |
◆ EngineShowFlags
| const FEngineShowFlags* FSetupViewUniformParametersInputs::EngineShowFlags = nullptr |
◆ FOV
| float FSetupViewUniformParametersInputs::FOV = 0.0f |
◆ FrameCounter
| uint64 FSetupViewUniformParametersInputs::FrameCounter = 0 |
◆ FrameNumber
| uint32 FSetupViewUniformParametersInputs::FrameNumber = 0 |
◆ GlobalClippingPlane
| FPlane FSetupViewUniformParametersInputs::GlobalClippingPlane = FPlane(0, 0, 0, 0) |
◆ InvDeviceZToWorldZTransform
| FVector4f FSetupViewUniformParametersInputs::InvDeviceZToWorldZTransform = FVector4f(0, 0, 0, 0) |
◆ MotionBlurMax
| float FSetupViewUniformParametersInputs::MotionBlurMax = 0.0f |
◆ NormalOverrideParameter
| FVector4f FSetupViewUniformParametersInputs::NormalOverrideParameter = FVector4f(0, 0, 0, 1) |
◆ RoughnessOverrideParameter
◆ SpecularOverrideParameter
| FVector4f FSetupViewUniformParametersInputs::SpecularOverrideParameter = FVector4f(0, 0, 0, 1) |
◆ Time
| FGameTime FSetupViewUniformParametersInputs::Time |
◆ UnscaledViewRect
| FIntRect FSetupViewUniformParametersInputs::UnscaledViewRect |
The documentation for this struct was generated from the following file: