#include <ShaderCodeArchive.h>
◆ FShaderPreloadEntry()
| FShaderCodeArchive::FShaderPreloadEntry::FShaderPreloadEntry |
( |
| ) |
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inline |
◆ bNeverToBePreloaded
| uint32 FShaderCodeArchive::FShaderPreloadEntry::bNeverToBePreloaded |
◆ Code
| void* FShaderCodeArchive::FShaderPreloadEntry::Code = nullptr |
◆ FramePreloadStarted
| uint32 FShaderCodeArchive::FShaderPreloadEntry::FramePreloadStarted = ~0u |
◆ NumRefs
| uint32 FShaderCodeArchive::FShaderPreloadEntry::NumRefs |
◆ PreloadEvent
The documentation for this struct was generated from the following file: