#include <ShaderMaterial.h>
◆ COMPILER_GLSL
| bool FShaderCompilerDefines::COMPILER_GLSL |
◆ COMPILER_GLSL_ES3_1
| bool FShaderCompilerDefines::COMPILER_GLSL_ES3_1 |
◆ COMPILER_GLSL_ES3_1_EXT
| bool FShaderCompilerDefines::COMPILER_GLSL_ES3_1_EXT |
◆ ES3_1_PROFILE
| bool FShaderCompilerDefines::ES3_1_PROFILE |
◆ ESDEFERRED_PROFILE
| bool FShaderCompilerDefines::ESDEFERRED_PROFILE |
◆ GL4_PROFILE
| bool FShaderCompilerDefines::GL4_PROFILE |
◆ MAC
| bool FShaderCompilerDefines::MAC |
◆ METAL_PROFILE
| bool FShaderCompilerDefines::METAL_PROFILE |
◆ PLATFORM_SUPPORTS_DEVELOPMENT_SHADERS
| bool FShaderCompilerDefines::PLATFORM_SUPPORTS_DEVELOPMENT_SHADERS |
◆ VULKAN_PROFILE
| bool FShaderCompilerDefines::VULKAN_PROFILE |
The documentation for this struct was generated from the following file: