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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Public Attributes | |
| int64 | MemoryLimit = 0 |
| int64 | MemoryUsed = 0 |
Output structure for polling shader process memory violation status. See FShaderCompileThreadRunnable::QueryMemoryLimitViolationStatus().
| int64 FShaderCompilerJobMemoryLimitInfo::MemoryLimit = 0 |
Size (in bytes) of the shader process memory limitation.
| int64 FShaderCompilerJobMemoryLimitInfo::MemoryUsed = 0 |
Size (in bytes) of the shader process memory usage. When QueryMemoryLimitViolationStatus() returns true, this will be greater than JobMemoryLimit, since the process violated the limitation requirements.