UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShaderCompilerJobMemoryLimitInfo Struct Reference

Public Attributes

int64 MemoryLimit = 0
 
int64 MemoryUsed = 0
 

Detailed Description

Output structure for polling shader process memory violation status. See FShaderCompileThreadRunnable::QueryMemoryLimitViolationStatus().

Member Data Documentation

◆ MemoryLimit

int64 FShaderCompilerJobMemoryLimitInfo::MemoryLimit = 0

Size (in bytes) of the shader process memory limitation.

◆ MemoryUsed

int64 FShaderCompilerJobMemoryLimitInfo::MemoryUsed = 0

Size (in bytes) of the shader process memory usage. When QueryMemoryLimitViolationStatus() returns true, this will be greater than JobMemoryLimit, since the process violated the limitation requirements.


The documentation for this struct was generated from the following file: