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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ShaderCompilerCore.h>
Public Member Functions | |
| FShaderCompilerResourceTable () | |
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inline |
| uint32 FShaderCompilerResourceTable::MaxBoundResourceTable |
The max index of a uniform buffer from which resources are bound.
Mapping of bound respource collections to their location in resource tables.
| uint32 FShaderCompilerResourceTable::ResourceTableBits |
Bits indicating which resource tables contain resources bound to this shader.
Hash of the layouts of resource tables at compile time, used for runtime validation.
Mapping of bound sampler states to their location in resource tables.
Mapping of bound SRVs to their location in resource tables.
Mapping of bound Textures to their location in resource tables.
Mapping of bound UAVs to their location in resource tables.