#include <ShaderCompiler.h>
◆ FShaderCompilerSinglePermutationStat() [1/5]
| FShaderCompilerSinglePermutationStat::FShaderCompilerSinglePermutationStat |
( |
| ) |
|
|
inline |
◆ FShaderCompilerSinglePermutationStat() [2/5]
| FShaderCompilerSinglePermutationStat::FShaderCompilerSinglePermutationStat |
( |
FString |
PermutationString, |
|
|
uint32 |
Compiled, |
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|
uint32 |
Cooked |
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) |
| |
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inline |
◆ FShaderCompilerSinglePermutationStat() [3/5]
| FShaderCompilerSinglePermutationStat::FShaderCompilerSinglePermutationStat |
( |
uint64 |
PermutationHash, |
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|
uint32 |
Compiled, |
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uint32 |
Cooked |
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) |
| |
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inline |
◆ FShaderCompilerSinglePermutationStat() [4/5]
◆ FShaderCompilerSinglePermutationStat() [5/5]
◆ GetPermutationHash()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ Compiled
| uint32 FShaderCompilerSinglePermutationStat::Compiled = 0u |
◆ CompiledDouble
| uint32 FShaderCompilerSinglePermutationStat::CompiledDouble = 0u |
◆ Cooked
| uint32 FShaderCompilerSinglePermutationStat::Cooked = 0u |
◆ CookedDouble
| uint32 FShaderCompilerSinglePermutationStat::CookedDouble = 0u |
◆ PermutationHash
| uint64 FShaderCompilerSinglePermutationStat::PermutationHash |
◆ PermutationString
| uint32 FShaderCompilerSinglePermutationStat::PermutationString = 0u |
The documentation for this struct was generated from the following file: