◆ AddRef()
| int32 FShaderJobCacheStoredOutput::AddRef |
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◆ GetAllocatedSize()
| uint64 FShaderJobCacheStoredOutput::GetAllocatedSize |
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◆ GetNumReferences()
| int32 FShaderJobCacheStoredOutput::GetNumReferences |
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const |
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◆ Release()
| int32 FShaderJobCacheStoredOutput::Release |
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◆ CachedDebugInfoPath
| FString FShaderJobCacheStoredOutput::CachedDebugInfoPath |
Path to where the cached debug info is stored.
◆ JobCode
Separate blobs for shader code
◆ JobOutput
◆ JobSymbols
Separate blobs for shader symbols
◆ NumHits
| int32 FShaderJobCacheStoredOutput::NumHits = 0 |
How many times this output has been returned as a cached result, no matter the input hash
The documentation for this struct was generated from the following file: