UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShaderLightmapPropertyDefines Struct Reference

#include <ShaderMaterial.h>

Public Member Functions

void ModifyEnvironment (FShaderCompilerEnvironment &OutEnvironment) const
 

Public Attributes

bool LQ_TEXTURE_LIGHTMAP
 
bool HQ_TEXTURE_LIGHTMAP
 
bool CACHED_POINT_INDIRECT_LIGHTING
 
bool STATICLIGHTING_TEXTUREMASK
 
bool STATICLIGHTING_SIGNEDDISTANCEFIELD
 
bool TRANSLUCENT_SELF_SHADOWING
 
bool PRECOMPUTED_IRRADIANCE_VOLUME_LIGHTING
 
bool CACHED_VOLUME_INDIRECT_LIGHTING
 
bool WATER_MESH_FACTORY
 
bool NIAGARA_MESH_FACTORY
 
bool NIAGARA_MESH_INSTANCED
 
bool PARTICLE_MESH_FACTORY
 
bool PARTICLE_MESH_INSTANCED
 
bool MANUAL_VERTEX_FETCH
 

Member Function Documentation

◆ ModifyEnvironment()

void FShaderLightmapPropertyDefines::ModifyEnvironment ( FShaderCompilerEnvironment OutEnvironment) const

Member Data Documentation

◆ CACHED_POINT_INDIRECT_LIGHTING

bool FShaderLightmapPropertyDefines::CACHED_POINT_INDIRECT_LIGHTING

◆ CACHED_VOLUME_INDIRECT_LIGHTING

bool FShaderLightmapPropertyDefines::CACHED_VOLUME_INDIRECT_LIGHTING

◆ HQ_TEXTURE_LIGHTMAP

bool FShaderLightmapPropertyDefines::HQ_TEXTURE_LIGHTMAP

◆ LQ_TEXTURE_LIGHTMAP

bool FShaderLightmapPropertyDefines::LQ_TEXTURE_LIGHTMAP

◆ MANUAL_VERTEX_FETCH

bool FShaderLightmapPropertyDefines::MANUAL_VERTEX_FETCH

◆ NIAGARA_MESH_FACTORY

bool FShaderLightmapPropertyDefines::NIAGARA_MESH_FACTORY

◆ NIAGARA_MESH_INSTANCED

bool FShaderLightmapPropertyDefines::NIAGARA_MESH_INSTANCED

◆ PARTICLE_MESH_FACTORY

bool FShaderLightmapPropertyDefines::PARTICLE_MESH_FACTORY

◆ PARTICLE_MESH_INSTANCED

bool FShaderLightmapPropertyDefines::PARTICLE_MESH_INSTANCED

◆ PRECOMPUTED_IRRADIANCE_VOLUME_LIGHTING

bool FShaderLightmapPropertyDefines::PRECOMPUTED_IRRADIANCE_VOLUME_LIGHTING

◆ STATICLIGHTING_SIGNEDDISTANCEFIELD

bool FShaderLightmapPropertyDefines::STATICLIGHTING_SIGNEDDISTANCEFIELD

◆ STATICLIGHTING_TEXTUREMASK

bool FShaderLightmapPropertyDefines::STATICLIGHTING_TEXTUREMASK

◆ TRANSLUCENT_SELF_SHADOWING

bool FShaderLightmapPropertyDefines::TRANSLUCENT_SELF_SHADOWING

◆ WATER_MESH_FACTORY

bool FShaderLightmapPropertyDefines::WATER_MESH_FACTORY

The documentation for this struct was generated from the following file: