UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShaderMapCompileResults Struct Reference

#include <ShaderCompilerJobTypes.h>

+ Inheritance diagram for FShaderMapCompileResults:

Public Member Functions

 FShaderMapCompileResults ()
 
void CheckIfHung ()
 

Public Attributes

TArray< TRefCountPtr< class FShaderCommonCompileJob > > FinishedJobs
 
FThreadSafeCounter NumPendingJobs
 
bool bAllJobsSucceeded
 
bool bSkipResultProcessing
 
double TimeStarted
 
bool bIsHung
 

Detailed Description

Results for a single compiled shader map.

Constructor & Destructor Documentation

◆ FShaderMapCompileResults()

FShaderMapCompileResults::FShaderMapCompileResults ( )
inline

Member Function Documentation

◆ CheckIfHung()

void FShaderMapCompileResults::CheckIfHung ( )

Member Data Documentation

◆ bAllJobsSucceeded

bool FShaderMapCompileResults::bAllJobsSucceeded

◆ bIsHung

bool FShaderMapCompileResults::bIsHung

◆ bSkipResultProcessing

bool FShaderMapCompileResults::bSkipResultProcessing

◆ FinishedJobs

TArray<TRefCountPtr<class FShaderCommonCompileJob> > FShaderMapCompileResults::FinishedJobs

◆ NumPendingJobs

FThreadSafeCounter FShaderMapCompileResults::NumPendingJobs

◆ TimeStarted

double FShaderMapCompileResults::TimeStarted

The documentation for this struct was generated from the following files: