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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ShaderCompilerJobTypes.h>
Inheritance diagram for FShaderMapCompileResults:Public Member Functions | |
| FShaderMapCompileResults () | |
| void | CheckIfHung () |
Public Attributes | |
| TArray< TRefCountPtr< class FShaderCommonCompileJob > > | FinishedJobs |
| FThreadSafeCounter | NumPendingJobs |
| bool | bAllJobsSucceeded |
| bool | bSkipResultProcessing |
| double | TimeStarted |
| bool | bIsHung |
Results for a single compiled shader map.
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inline |
| void FShaderMapCompileResults::CheckIfHung | ( | ) |
| bool FShaderMapCompileResults::bAllJobsSucceeded |
| bool FShaderMapCompileResults::bIsHung |
| bool FShaderMapCompileResults::bSkipResultProcessing |
| TArray<TRefCountPtr<class FShaderCommonCompileJob> > FShaderMapCompileResults::FinishedJobs |
| FThreadSafeCounter FShaderMapCompileResults::NumPendingJobs |
| double FShaderMapCompileResults::TimeStarted |