#include <ShaderMaterial.h>
◆ COMPILE_SHADERS_FOR_DEVELOPMENT
| bool FShaderMaterialDerivedDefines::COMPILE_SHADERS_FOR_DEVELOPMENT |
◆ EDITOR_ALPHA2COVERAGE
| bool FShaderMaterialDerivedDefines::EDITOR_ALPHA2COVERAGE |
◆ FORCE_FULLY_ROUGH
| bool FShaderMaterialDerivedDefines::FORCE_FULLY_ROUGH |
◆ GBUFFER_HAS_PRECSHADOWFACTOR
| bool FShaderMaterialDerivedDefines::GBUFFER_HAS_PRECSHADOWFACTOR |
◆ IS_MESHPARTICLE_FACTORY
| bool FShaderMaterialDerivedDefines::IS_MESHPARTICLE_FACTORY |
◆ MATERIAL_WORKS_WITH_DUAL_SOURCE_COLOR_BLENDING
| bool FShaderMaterialDerivedDefines::MATERIAL_WORKS_WITH_DUAL_SOURCE_COLOR_BLENDING |
◆ MATERIALBLENDING_ANY_TRANSLUCENT
| bool FShaderMaterialDerivedDefines::MATERIALBLENDING_ANY_TRANSLUCENT |
◆ NEEDS_BASEPASS_PIXEL_FOGGING
| bool FShaderMaterialDerivedDefines::NEEDS_BASEPASS_PIXEL_FOGGING |
◆ NEEDS_BASEPASS_PIXEL_VOLUMETRIC_FOGGING
| bool FShaderMaterialDerivedDefines::NEEDS_BASEPASS_PIXEL_VOLUMETRIC_FOGGING |
◆ NEEDS_BASEPASS_VERTEX_FOGGING
| bool FShaderMaterialDerivedDefines::NEEDS_BASEPASS_VERTEX_FOGGING |
◆ NEEDS_LIGHTMAP
| bool FShaderMaterialDerivedDefines::NEEDS_LIGHTMAP |
◆ NEEDS_LIGHTMAP_COORDINATE
| bool FShaderMaterialDerivedDefines::NEEDS_LIGHTMAP_COORDINATE |
◆ OIT_ENABLED
| bool FShaderMaterialDerivedDefines::OIT_ENABLED |
◆ OPAQUE_NEEDS_BASEPASS_FOGGING
| bool FShaderMaterialDerivedDefines::OPAQUE_NEEDS_BASEPASS_FOGGING |
◆ PIXELSHADEROUTPUT_A2C
| bool FShaderMaterialDerivedDefines::PIXELSHADEROUTPUT_A2C |
◆ PIXELSHADEROUTPUT_BASEPASS
| bool FShaderMaterialDerivedDefines::PIXELSHADEROUTPUT_BASEPASS |
◆ PIXELSHADEROUTPUT_COVERAGE
| bool FShaderMaterialDerivedDefines::PIXELSHADEROUTPUT_COVERAGE |
◆ PIXELSHADEROUTPUT_MRT0
| bool FShaderMaterialDerivedDefines::PIXELSHADEROUTPUT_MRT0 |
◆ PIXELSHADEROUTPUT_MRT1
| bool FShaderMaterialDerivedDefines::PIXELSHADEROUTPUT_MRT1 |
◆ PIXELSHADEROUTPUT_MRT2
| bool FShaderMaterialDerivedDefines::PIXELSHADEROUTPUT_MRT2 |
◆ PIXELSHADEROUTPUT_MRT3
| bool FShaderMaterialDerivedDefines::PIXELSHADEROUTPUT_MRT3 |
◆ PIXELSHADEROUTPUT_MRT4
| bool FShaderMaterialDerivedDefines::PIXELSHADEROUTPUT_MRT4 |
◆ PIXELSHADEROUTPUT_MRT5
| bool FShaderMaterialDerivedDefines::PIXELSHADEROUTPUT_MRT5 |
◆ PIXELSHADEROUTPUT_MRT6
| bool FShaderMaterialDerivedDefines::PIXELSHADEROUTPUT_MRT6 |
◆ PLATFORM_SUPPORTS_EDITOR_SHADERS
| bool FShaderMaterialDerivedDefines::PLATFORM_SUPPORTS_EDITOR_SHADERS |
◆ POST_PROCESS_SUBSURFACE
| bool FShaderMaterialDerivedDefines::POST_PROCESS_SUBSURFACE |
◆ SHADER_SUBSTRATE_TRANSLUCENT_ENABLED
| bool FShaderMaterialDerivedDefines::SHADER_SUBSTRATE_TRANSLUCENT_ENABLED |
◆ SUBSTRATE_ENABLED
| bool FShaderMaterialDerivedDefines::SUBSTRATE_ENABLED |
◆ SUBSTRATE_GBUFFER_FORMAT
| uint8 FShaderMaterialDerivedDefines::SUBSTRATE_GBUFFER_FORMAT |
◆ SUPPORTS_PIXEL_COVERAGE
| bool FShaderMaterialDerivedDefines::SUPPORTS_PIXEL_COVERAGE |
◆ SUPPORTS_WRITING_VELOCITY_TO_BASE_PASS
| bool FShaderMaterialDerivedDefines::SUPPORTS_WRITING_VELOCITY_TO_BASE_PASS |
◆ THIN_TRANSLUCENT_USE_DUAL_BLEND
| bool FShaderMaterialDerivedDefines::THIN_TRANSLUCENT_USE_DUAL_BLEND |
◆ TRANSLUCENCY_ANY_PERVERTEX_LIGHTING
| bool FShaderMaterialDerivedDefines::TRANSLUCENCY_ANY_PERVERTEX_LIGHTING |
◆ TRANSLUCENCY_ANY_VOLUMETRIC
| bool FShaderMaterialDerivedDefines::TRANSLUCENCY_ANY_VOLUMETRIC |
◆ TRANSLUCENCY_NEEDS_BASEPASS_FOGGING
| bool FShaderMaterialDerivedDefines::TRANSLUCENCY_NEEDS_BASEPASS_FOGGING |
◆ TRANSLUCENCY_PERVERTEX_FORWARD_SHADING
| bool FShaderMaterialDerivedDefines::TRANSLUCENCY_PERVERTEX_FORWARD_SHADING |
◆ TRANSLUCENCY_PERVERTEX_LIGHTING_VOLUME
| bool FShaderMaterialDerivedDefines::TRANSLUCENCY_PERVERTEX_LIGHTING_VOLUME |
◆ USE_DEVELOPMENT_SHADERS
| bool FShaderMaterialDerivedDefines::USE_DEVELOPMENT_SHADERS |
◆ USE_EDITOR_COMPOSITING
| bool FShaderMaterialDerivedDefines::USE_EDITOR_COMPOSITING |
◆ USE_EDITOR_SHADERS
| bool FShaderMaterialDerivedDefines::USE_EDITOR_SHADERS |
◆ USES_GBUFFER
| bool FShaderMaterialDerivedDefines::USES_GBUFFER |
◆ WRITES_CUSTOMDATA_TO_GBUFFER
| bool FShaderMaterialDerivedDefines::WRITES_CUSTOMDATA_TO_GBUFFER |
◆ WRITES_PRECSHADOWFACTOR_TO_GBUFFER
| bool FShaderMaterialDerivedDefines::WRITES_PRECSHADOWFACTOR_TO_GBUFFER |
◆ WRITES_PRECSHADOWFACTOR_ZERO
| bool FShaderMaterialDerivedDefines::WRITES_PRECSHADOWFACTOR_ZERO |
◆ WRITES_VELOCITY_TO_GBUFFER
| bool FShaderMaterialDerivedDefines::WRITES_VELOCITY_TO_GBUFFER |
The documentation for this struct was generated from the following file: