#include <ShaderMaterial.h>
◆ bAllowDevelopmentShaderCompile
| uint8 FShaderMaterialPropertyDefines::bAllowDevelopmentShaderCompile |
◆ COMPUTE_SHADED
| uint8 FShaderMaterialPropertyDefines::COMPUTE_SHADED |
◆ DECAL_RENDERTARGET_COUNT
| uint32 FShaderMaterialPropertyDefines::DECAL_RENDERTARGET_COUNT |
◆ DUAL_SOURCE_COLOR_BLENDING_ENABLED
| uint8 FShaderMaterialPropertyDefines::DUAL_SOURCE_COLOR_BLENDING_ENABLED |
◆ EDITOR_PRIMITIVE_MATERIAL
| uint8 FShaderMaterialPropertyDefines::EDITOR_PRIMITIVE_MATERIAL |
◆ GBUFFER_LAYOUT
| uint32 FShaderMaterialPropertyDefines::GBUFFER_LAYOUT |
◆ GENERATE_SPHERICAL_PARTICLE_NORMALS
| uint8 FShaderMaterialPropertyDefines::GENERATE_SPHERICAL_PARTICLE_NORMALS |
◆ IS_BASE_PASS
| uint8 FShaderMaterialPropertyDefines::IS_BASE_PASS |
◆ IS_DECAL
| uint8 FShaderMaterialPropertyDefines::IS_DECAL |
◆ IS_MATERIAL_SHADER
| uint8 FShaderMaterialPropertyDefines::IS_MATERIAL_SHADER |
◆ IS_VIRTUAL_TEXTURE_MATERIAL
| uint8 FShaderMaterialPropertyDefines::IS_VIRTUAL_TEXTURE_MATERIAL |
◆ MATERIAL_ALLOW_NEGATIVE_EMISSIVECOLOR
| uint8 FShaderMaterialPropertyDefines::MATERIAL_ALLOW_NEGATIVE_EMISSIVECOLOR |
◆ MATERIAL_BLOCK_GI
| uint8 FShaderMaterialPropertyDefines::MATERIAL_BLOCK_GI |
◆ MATERIAL_COMPUTE_FOG_PER_PIXEL
| uint8 FShaderMaterialPropertyDefines::MATERIAL_COMPUTE_FOG_PER_PIXEL |
◆ MATERIAL_CONTACT_SHADOWS
| uint8 FShaderMaterialPropertyDefines::MATERIAL_CONTACT_SHADOWS |
◆ MATERIAL_DITHER_OPACITY_MASK
| uint8 FShaderMaterialPropertyDefines::MATERIAL_DITHER_OPACITY_MASK |
◆ MATERIAL_DOMAIN_DEFERREDDECAL
| uint8 FShaderMaterialPropertyDefines::MATERIAL_DOMAIN_DEFERREDDECAL |
◆ MATERIAL_DOMAIN_LIGHTFUNCTION
| uint8 FShaderMaterialPropertyDefines::MATERIAL_DOMAIN_LIGHTFUNCTION |
◆ MATERIAL_DOMAIN_POSTPROCESS
| uint8 FShaderMaterialPropertyDefines::MATERIAL_DOMAIN_POSTPROCESS |
◆ MATERIAL_DOMAIN_SURFACE
| uint8 FShaderMaterialPropertyDefines::MATERIAL_DOMAIN_SURFACE |
◆ MATERIAL_DOMAIN_UI
| uint8 FShaderMaterialPropertyDefines::MATERIAL_DOMAIN_UI |
◆ MATERIAL_DOMAIN_VIRTUALTEXTURE
| uint8 FShaderMaterialPropertyDefines::MATERIAL_DOMAIN_VIRTUALTEXTURE |
◆ MATERIAL_DOMAIN_VOLUME
| uint8 FShaderMaterialPropertyDefines::MATERIAL_DOMAIN_VOLUME |
◆ MATERIAL_ENABLE_TRANSLUCENCY_FOGGING
| uint8 FShaderMaterialPropertyDefines::MATERIAL_ENABLE_TRANSLUCENCY_FOGGING |
◆ MATERIAL_FULLY_ROUGH
| uint8 FShaderMaterialPropertyDefines::MATERIAL_FULLY_ROUGH |
◆ MATERIAL_HQ_FORWARD_REFLECTIONS
| uint8 FShaderMaterialPropertyDefines::MATERIAL_HQ_FORWARD_REFLECTIONS |
◆ MATERIAL_INJECT_EMISSIVE_INTO_LPV
| uint8 FShaderMaterialPropertyDefines::MATERIAL_INJECT_EMISSIVE_INTO_LPV |
◆ MATERIAL_IS_SUBSTRATE
| uint8 FShaderMaterialPropertyDefines::MATERIAL_IS_SUBSTRATE |
◆ MATERIAL_ISTHINSURFACE
| uint8 FShaderMaterialPropertyDefines::MATERIAL_ISTHINSURFACE |
◆ MATERIAL_NONMETAL
| uint8 FShaderMaterialPropertyDefines::MATERIAL_NONMETAL |
◆ MATERIAL_NORMAL_CURVATURE_TO_ROUGHNESS
| uint8 FShaderMaterialPropertyDefines::MATERIAL_NORMAL_CURVATURE_TO_ROUGHNESS |
◆ MATERIAL_OUTPUT_OPACITY_AS_ALPHA
| uint8 FShaderMaterialPropertyDefines::MATERIAL_OUTPUT_OPACITY_AS_ALPHA |
◆ MATERIAL_PLANAR_FORWARD_REFLECTIONS
| uint8 FShaderMaterialPropertyDefines::MATERIAL_PLANAR_FORWARD_REFLECTIONS |
◆ MATERIAL_SHADINGMODEL_CLEAR_COAT
| uint8 FShaderMaterialPropertyDefines::MATERIAL_SHADINGMODEL_CLEAR_COAT |
◆ MATERIAL_SHADINGMODEL_CLOTH
| uint8 FShaderMaterialPropertyDefines::MATERIAL_SHADINGMODEL_CLOTH |
◆ MATERIAL_SHADINGMODEL_DEFAULT_LIT
| uint8 FShaderMaterialPropertyDefines::MATERIAL_SHADINGMODEL_DEFAULT_LIT |
◆ MATERIAL_SHADINGMODEL_EYE
| uint8 FShaderMaterialPropertyDefines::MATERIAL_SHADINGMODEL_EYE |
◆ MATERIAL_SHADINGMODEL_HAIR
| uint8 FShaderMaterialPropertyDefines::MATERIAL_SHADINGMODEL_HAIR |
◆ MATERIAL_SHADINGMODEL_PREINTEGRATED_SKIN
| uint8 FShaderMaterialPropertyDefines::MATERIAL_SHADINGMODEL_PREINTEGRATED_SKIN |
◆ MATERIAL_SHADINGMODEL_SINGLELAYERWATER
| uint8 FShaderMaterialPropertyDefines::MATERIAL_SHADINGMODEL_SINGLELAYERWATER |
◆ MATERIAL_SHADINGMODEL_SUBSURFACE
| uint8 FShaderMaterialPropertyDefines::MATERIAL_SHADINGMODEL_SUBSURFACE |
◆ MATERIAL_SHADINGMODEL_SUBSURFACE_PROFILE
| uint8 FShaderMaterialPropertyDefines::MATERIAL_SHADINGMODEL_SUBSURFACE_PROFILE |
◆ MATERIAL_SHADINGMODEL_THIN_TRANSLUCENT
| uint8 FShaderMaterialPropertyDefines::MATERIAL_SHADINGMODEL_THIN_TRANSLUCENT |
◆ MATERIAL_SHADINGMODEL_TWOSIDED_FOLIAGE
| uint8 FShaderMaterialPropertyDefines::MATERIAL_SHADINGMODEL_TWOSIDED_FOLIAGE |
◆ MATERIAL_SHADINGMODEL_UNLIT
| uint8 FShaderMaterialPropertyDefines::MATERIAL_SHADINGMODEL_UNLIT |
◆ MATERIAL_SSR
| uint8 FShaderMaterialPropertyDefines::MATERIAL_SSR |
◆ MATERIAL_TANGENTSPACENORMAL
| uint8 FShaderMaterialPropertyDefines::MATERIAL_TANGENTSPACENORMAL |
◆ MATERIAL_TWOSIDED
| uint8 FShaderMaterialPropertyDefines::MATERIAL_TWOSIDED |
◆ MATERIAL_USE_LM_DIRECTIONALITY
| uint8 FShaderMaterialPropertyDefines::MATERIAL_USE_LM_DIRECTIONALITY |
◆ MATERIAL_USE_PREINTEGRATED_GF
| uint8 FShaderMaterialPropertyDefines::MATERIAL_USE_PREINTEGRATED_GF |
◆ MATERIAL_USES_SCENE_COLOR_COPY
| uint8 FShaderMaterialPropertyDefines::MATERIAL_USES_SCENE_COLOR_COPY |
◆ MATERIALBLENDING_ADDITIVE
| uint8 FShaderMaterialPropertyDefines::MATERIALBLENDING_ADDITIVE |
◆ MATERIALBLENDING_ALPHACOMPOSITE
| uint8 FShaderMaterialPropertyDefines::MATERIALBLENDING_ALPHACOMPOSITE |
◆ MATERIALBLENDING_ALPHAHOLDOUT
| uint8 FShaderMaterialPropertyDefines::MATERIALBLENDING_ALPHAHOLDOUT |
◆ MATERIALBLENDING_ANY_TRANSLUCENT
| uint8 FShaderMaterialPropertyDefines::MATERIALBLENDING_ANY_TRANSLUCENT |
◆ MATERIALBLENDING_MASKED
| uint8 FShaderMaterialPropertyDefines::MATERIALBLENDING_MASKED |
◆ MATERIALBLENDING_MASKED_USING_COVERAGE
| uint8 FShaderMaterialPropertyDefines::MATERIALBLENDING_MASKED_USING_COVERAGE |
◆ MATERIALBLENDING_MODULATE
| uint8 FShaderMaterialPropertyDefines::MATERIALBLENDING_MODULATE |
◆ MATERIALBLENDING_SOLID
| uint8 FShaderMaterialPropertyDefines::MATERIALBLENDING_SOLID |
◆ MATERIALBLENDING_TRANSLUCENT
| uint8 FShaderMaterialPropertyDefines::MATERIALBLENDING_TRANSLUCENT |
◆ MATERIALDECALRESPONSEMASK
| uint32 FShaderMaterialPropertyDefines::MATERIALDECALRESPONSEMASK |
◆ MATERIALDOMAIN_DEFERREDDECAL
| uint8 FShaderMaterialPropertyDefines::MATERIALDOMAIN_DEFERREDDECAL |
◆ MATERIALDOMAIN_LIGHTFUNCTION
| uint8 FShaderMaterialPropertyDefines::MATERIALDOMAIN_LIGHTFUNCTION |
◆ MATERIALDOMAIN_POSTPROCESS
| uint8 FShaderMaterialPropertyDefines::MATERIALDOMAIN_POSTPROCESS |
◆ MATERIALDOMAIN_SURFACE
| uint8 FShaderMaterialPropertyDefines::MATERIALDOMAIN_SURFACE |
◆ MATERIALDOMAIN_UI
| uint8 FShaderMaterialPropertyDefines::MATERIALDOMAIN_UI |
◆ OUT_BASECOLOR
| uint8 FShaderMaterialPropertyDefines::OUT_BASECOLOR |
◆ OUT_BASECOLOR_NORMAL_ROUGHNESS
| uint8 FShaderMaterialPropertyDefines::OUT_BASECOLOR_NORMAL_ROUGHNESS |
◆ OUT_BASECOLOR_NORMAL_SPECULAR
| uint8 FShaderMaterialPropertyDefines::OUT_BASECOLOR_NORMAL_SPECULAR |
◆ OUT_DISPLACEMENT
| uint8 FShaderMaterialPropertyDefines::OUT_DISPLACEMENT |
◆ OUT_MASK4
| uint8 FShaderMaterialPropertyDefines::OUT_MASK4 |
◆ OUT_WORLDHEIGHT
| uint8 FShaderMaterialPropertyDefines::OUT_WORLDHEIGHT |
◆ PROJECT_OIT
| uint8 FShaderMaterialPropertyDefines::PROJECT_OIT |
◆ REFRACTION_USE_2D_OFFSET
| uint8 FShaderMaterialPropertyDefines::REFRACTION_USE_2D_OFFSET |
◆ REFRACTION_USE_INDEX_OF_REFRACTION
| uint8 FShaderMaterialPropertyDefines::REFRACTION_USE_INDEX_OF_REFRACTION |
◆ REFRACTION_USE_PIXEL_NORMAL_OFFSET
| uint8 FShaderMaterialPropertyDefines::REFRACTION_USE_PIXEL_NORMAL_OFFSET |
◆ SINGLE_LAYER_WATER_SEPARATED_MAIN_LIGHT
| uint8 FShaderMaterialPropertyDefines::SINGLE_LAYER_WATER_SEPARATED_MAIN_LIGHT |
◆ SUBSTRATE_BLENDING_ALPHAHOLDOUT
| uint8 FShaderMaterialPropertyDefines::SUBSTRATE_BLENDING_ALPHAHOLDOUT |
◆ SUBSTRATE_BLENDING_COLOREDTRANSMITTANCEONLY
| uint8 FShaderMaterialPropertyDefines::SUBSTRATE_BLENDING_COLOREDTRANSMITTANCEONLY |
◆ SUBSTRATE_BLENDING_MASKED
| uint8 FShaderMaterialPropertyDefines::SUBSTRATE_BLENDING_MASKED |
◆ SUBSTRATE_BLENDING_OPAQUE
| uint8 FShaderMaterialPropertyDefines::SUBSTRATE_BLENDING_OPAQUE |
◆ SUBSTRATE_BLENDING_TRANSLUCENT_COLOREDTRANSMITTANCE
| uint8 FShaderMaterialPropertyDefines::SUBSTRATE_BLENDING_TRANSLUCENT_COLOREDTRANSMITTANCE |
◆ SUBSTRATE_BLENDING_TRANSLUCENT_GREYTRANSMITTANCE
| uint8 FShaderMaterialPropertyDefines::SUBSTRATE_BLENDING_TRANSLUCENT_GREYTRANSMITTANCE |
◆ SUBSTRATE_ENABLED
| uint8 FShaderMaterialPropertyDefines::SUBSTRATE_ENABLED |
◆ SUBSTRATE_GBUFFER_FORMAT
| uint8 FShaderMaterialPropertyDefines::SUBSTRATE_GBUFFER_FORMAT |
◆ TRANSLUCENCY_LIGHTING_SURFACE_FORWARDSHADING
| uint8 FShaderMaterialPropertyDefines::TRANSLUCENCY_LIGHTING_SURFACE_FORWARDSHADING |
◆ TRANSLUCENCY_LIGHTING_SURFACE_LIGHTINGVOLUME
| uint8 FShaderMaterialPropertyDefines::TRANSLUCENCY_LIGHTING_SURFACE_LIGHTINGVOLUME |
◆ TRANSLUCENCY_LIGHTING_VOLUMETRIC_DIRECTIONAL
| uint8 FShaderMaterialPropertyDefines::TRANSLUCENCY_LIGHTING_VOLUMETRIC_DIRECTIONAL |
◆ TRANSLUCENCY_LIGHTING_VOLUMETRIC_NONDIRECTIONAL
| uint8 FShaderMaterialPropertyDefines::TRANSLUCENCY_LIGHTING_VOLUMETRIC_NONDIRECTIONAL |
◆ TRANSLUCENCY_LIGHTING_VOLUMETRIC_PERVERTEX_DIRECTIONAL
| uint8 FShaderMaterialPropertyDefines::TRANSLUCENCY_LIGHTING_VOLUMETRIC_PERVERTEX_DIRECTIONAL |
◆ TRANSLUCENCY_LIGHTING_VOLUMETRIC_PERVERTEX_NONDIRECTIONAL
| uint8 FShaderMaterialPropertyDefines::TRANSLUCENCY_LIGHTING_VOLUMETRIC_PERVERTEX_NONDIRECTIONAL |
◆ TRANSLUCENT_SHADOW_WITH_MASKED_OPACITY
| uint8 FShaderMaterialPropertyDefines::TRANSLUCENT_SHADOW_WITH_MASKED_OPACITY |
◆ USE_DITHERED_LOD_TRANSITION_FROM_MATERIAL
| uint8 FShaderMaterialPropertyDefines::USE_DITHERED_LOD_TRANSITION_FROM_MATERIAL |
◆ USE_STENCIL_LOD_DITHER_DEFAULT
| uint8 FShaderMaterialPropertyDefines::USE_STENCIL_LOD_DITHER_DEFAULT |
◆ USES_EMISSIVE_COLOR
| uint8 FShaderMaterialPropertyDefines::USES_EMISSIVE_COLOR |
◆ USES_FIRST_PERSON_INTERPOLATION
| uint8 FShaderMaterialPropertyDefines::USES_FIRST_PERSON_INTERPOLATION |
◆ USES_WORLD_POSITION_OFFSET
| uint8 FShaderMaterialPropertyDefines::USES_WORLD_POSITION_OFFSET |
The documentation for this struct was generated from the following file: