UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShaderParameterBindings::FBindlessResourceParameter Struct Reference

#include <Shader.h>

Public Member Functions

 DECLARE_INLINE_TYPE_LAYOUT (FBindlessResourceParameter, NonVirtual)
 
 LAYOUT_FIELD (uint16, ByteOffset)
 
 LAYOUT_FIELD (uint16, GlobalConstantOffset)
 
 LAYOUT_FIELD (EUniformBufferBaseType, BaseType)
 

Member Function Documentation

◆ DECLARE_INLINE_TYPE_LAYOUT()

FShaderParameterBindings::FBindlessResourceParameter::DECLARE_INLINE_TYPE_LAYOUT ( FBindlessResourceParameter  ,
NonVirtual   
)

◆ LAYOUT_FIELD() [1/3]

FShaderParameterBindings::FBindlessResourceParameter::LAYOUT_FIELD ( EUniformBufferBaseType  ,
BaseType   
)

◆ LAYOUT_FIELD() [2/3]

FShaderParameterBindings::FBindlessResourceParameter::LAYOUT_FIELD ( uint16  ,
ByteOffset   
)

◆ LAYOUT_FIELD() [3/3]

FShaderParameterBindings::FBindlessResourceParameter::LAYOUT_FIELD ( uint16  ,
GlobalConstantOffset   
)

The documentation for this struct was generated from the following file: