#include <Shader.h>
◆ DECLARE_INLINE_TYPE_LAYOUT()
| FShaderParameterBindings::FParameter::DECLARE_INLINE_TYPE_LAYOUT |
( |
FParameter |
, |
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NonVirtual |
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) |
| |
◆ LAYOUT_FIELD() [1/4]
| FShaderParameterBindings::FParameter::LAYOUT_FIELD |
( |
uint16 |
, |
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BaseIndex |
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) |
| |
◆ LAYOUT_FIELD() [2/4]
| FShaderParameterBindings::FParameter::LAYOUT_FIELD |
( |
uint16 |
, |
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BufferIndex |
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) |
| |
◆ LAYOUT_FIELD() [3/4]
| FShaderParameterBindings::FParameter::LAYOUT_FIELD |
( |
uint16 |
, |
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ByteOffset |
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) |
| |
◆ LAYOUT_FIELD() [4/4]
| FShaderParameterBindings::FParameter::LAYOUT_FIELD |
( |
uint16 |
, |
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ByteSize |
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) |
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The documentation for this struct was generated from the following file:
- Engine/Source/Runtime/RenderCore/Public/Shader.h