#include <Shader.h>
◆ DECLARE_INLINE_TYPE_LAYOUT()
| FShaderParameterBindings::FResourceParameter::DECLARE_INLINE_TYPE_LAYOUT |
( |
FResourceParameter |
, |
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NonVirtual |
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) |
| |
◆ LAYOUT_FIELD() [1/3]
◆ LAYOUT_FIELD() [2/3]
| FShaderParameterBindings::FResourceParameter::LAYOUT_FIELD |
( |
uint16 |
, |
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ByteOffset |
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) |
| |
◆ LAYOUT_FIELD() [3/3]
| FShaderParameterBindings::FResourceParameter::LAYOUT_FIELD |
( |
uint8 |
, |
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BaseIndex |
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) |
| |
The documentation for this struct was generated from the following file:
- Engine/Source/Runtime/RenderCore/Public/Shader.h