#include <ShaderParameterParser.h>
◆ IsFound()
| bool FShaderParameterParser::FParsedShaderParameter::IsFound |
( |
| ) |
const |
|
inline |
◆ FShaderParameterParser
◆ BaseType
Original information about the member.
◆ bGloballyCoherent
| bool FShaderParameterParser::FParsedShaderParameter::bGloballyCoherent = false |
◆ BindlessConversionType
◆ bIsBindable
| bool FShaderParameterParser::FParsedShaderParameter::bIsBindable = false |
◆ ConstantBufferOffset
| int32 FShaderParameterParser::FParsedShaderParameter::ConstantBufferOffset = 0 |
◆ ConstantBufferParameterType
◆ MemberSize
| uint32 FShaderParameterParser::FParsedShaderParameter::MemberSize = 0u |
◆ NumColumns
| uint32 FShaderParameterParser::FParsedShaderParameter::NumColumns = 0u |
◆ NumRows
| uint32 FShaderParameterParser::FParsedShaderParameter::NumRows = 0u |
◆ ParsedArraySize
| FStringView FShaderParameterParser::FParsedShaderParameter::ParsedArraySize |
◆ ParsedCharOffsetEnd
| int32 FShaderParameterParser::FParsedShaderParameter::ParsedCharOffsetEnd = INDEX_NONE |
◆ ParsedCharOffsetStart
| int32 FShaderParameterParser::FParsedShaderParameter::ParsedCharOffsetStart = INDEX_NONE |
Character position of the start and end of the parameter declaration in FParsedShaderParameter::OriginalParsedShader
◆ ParsedLineOffset
| int32 FShaderParameterParser::FParsedShaderParameter::ParsedLineOffset = 0 |
◆ ParsedName
| FStringView FShaderParameterParser::FParsedShaderParameter::ParsedName |
Information found about the member when parsing the preprocessed code.
◆ ParsedPragmaLineOffset
| int32 FShaderParameterParser::FParsedShaderParameter::ParsedPragmaLineOffset = 0 |
◆ ParsedType
| FStringView FShaderParameterParser::FParsedShaderParameter::ParsedType |
◆ ParsedTypeDecl
◆ PrecisionModifier
The documentation for this struct was generated from the following file: