#include <ShaderParameterParser.h>
◆ FPlatformConfiguration() [1/2]
| FShaderParameterParser::FPlatformConfiguration::FPlatformConfiguration |
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default |
◆ FPlatformConfiguration() [2/2]
◆ ~FPlatformConfiguration()
| virtual FShaderParameterParser::FPlatformConfiguration::~FPlatformConfiguration |
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inlinevirtual |
◆ GenerateBindlessAccess()
Generate shader code for accessing a bindless resource or sampler
◆ GetStableConstantBufferRegisterString()
| virtual FString FShaderParameterParser::FPlatformConfiguration::GetStableConstantBufferRegisterString |
( |
EShaderFrequency |
ShaderFrequency | ) |
const |
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inlinevirtual |
Since the register/space for the global constant buffer can vary based on frequency, it's up to the shader format to communicate that to us
◆ ReplaceGlobal()
Generate shader code for accessing a bindless resource or sampler
◆ ExtraSRVTypes
◆ ExtraUAVTypes
◆ Flags
◆ StableConstantBufferType
| FStringView FShaderParameterParser::FPlatformConfiguration::StableConstantBufferType |
The documentation for this struct was generated from the following file: