#include <ShaderCompilerCore.h>
◆ EqualsPathInSource()
| bool FShaderPreprocessDependency::EqualsPathInSource |
( |
const ANSICHAR * |
InPathInSource, |
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|
int32 |
InPathInSourceLen, |
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FXxHash64 |
InPathInSourceHash, |
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const ANSICHAR * |
InParentPath |
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) |
| const |
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inline |
◆ EqualsResultPath() [1/2]
| bool FShaderPreprocessDependency::EqualsResultPath |
( |
const ANSICHAR * |
InResultPath, |
|
|
uint32 |
InResultPathHash |
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) |
| const |
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inline |
◆ EqualsResultPath() [2/2]
| bool FShaderPreprocessDependency::EqualsResultPath |
( |
const FString & |
InResultPath, |
|
|
uint32 |
InResultPathHash |
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) |
| const |
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inline |
◆ ParentPath
◆ PathInSource
◆ PathInSourceHash
| FXxHash64 FShaderPreprocessDependency::PathInSourceHash |
◆ ResultPath
◆ ResultPathHash
| uint32 FShaderPreprocessDependency::ResultPathHash |
◆ ResultPathUniqueIndex
| uint32 FShaderPreprocessDependency::ResultPathUniqueIndex |
◆ StrippedSource
The documentation for this struct was generated from the following file: