UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShaderRegisterCounts Struct Reference

#include <D3D12Util.h>

Public Member Functions

bool operator== (const FShaderRegisterCounts &RHS) const
 

Public Attributes

uint8 SamplerCount
 
uint8 ConstantBufferCount
 
uint8 ShaderResourceCount
 
uint8 UnorderedAccessCount
 

Friends

uint32 GetTypeHash (const FShaderRegisterCounts &Counts)
 

Member Function Documentation

◆ operator==()

bool FShaderRegisterCounts::operator== ( const FShaderRegisterCounts RHS) const
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FShaderRegisterCounts Counts)
friend

Member Data Documentation

◆ ConstantBufferCount

uint8 FShaderRegisterCounts::ConstantBufferCount

◆ SamplerCount

uint8 FShaderRegisterCounts::SamplerCount

◆ ShaderResourceCount

uint8 FShaderRegisterCounts::ShaderResourceCount

◆ UnorderedAccessCount

uint8 FShaderRegisterCounts::UnorderedAccessCount

The documentation for this struct was generated from the following file: