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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ShaderCompiler.h>
Public Member Functions | |
| FShaderTimings & | operator+= (const FShaderTimings &Other) |
Public Attributes | |
| float | MinCompileTime = 0.0f |
| float | MaxCompileTime = 0.0f |
| float | TotalCompileTime = 0.0f |
| float | TotalPreprocessTime = 0.0f |
| int32 | NumCompiled = 0 |
| float | AverageCompileTime = 0.0f |
Structure used to describe compiling time of a shader type (for all the instances of it that we have seen). Can be dumped to CSV file via 'r.ShaderCompiler.DumpShaderTimeStats' CVar.
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inline |
| float FShaderTimings::AverageCompileTime = 0.0f |
| float FShaderTimings::MaxCompileTime = 0.0f |
| float FShaderTimings::MinCompileTime = 0.0f |
| int32 FShaderTimings::NumCompiled = 0 |
| float FShaderTimings::TotalCompileTime = 0.0f |
| float FShaderTimings::TotalPreprocessTime = 0.0f |