#include <ShaderCodeArchive.h>
◆ Initialize()
| void FShaderUsageVisualizer::Initialize |
( |
const int32 |
InNumShaders | ) |
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inline |
◆ MarkCreatedForVisualization()
| void FShaderUsageVisualizer::MarkCreatedForVisualization |
( |
int32 |
ShaderIndex | ) |
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inline |
◆ MarkDecompressedForVisualization()
| void FShaderUsageVisualizer::MarkDecompressedForVisualization |
( |
int32 |
ShaderIndex | ) |
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inline |
◆ MarkExplicitlyPreloadedForVisualization()
| void FShaderUsageVisualizer::MarkExplicitlyPreloadedForVisualization |
( |
int32 |
ShaderIndex | ) |
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inline |
◆ MarkPreloadedForVisualization()
| void FShaderUsageVisualizer::MarkPreloadedForVisualization |
( |
int32 |
ShaderIndex | ) |
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inline |
◆ SaveShaderUsageBitmap()
| void FShaderUsageVisualizer::SaveShaderUsageBitmap |
( |
const FString & |
Name, |
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|
EShaderPlatform |
ShaderPlatform |
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) |
| |
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inline |
The documentation for this struct was generated from the following file: