UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShaderUsageVisualizer Struct Reference

#include <ShaderCodeArchive.h>

Public Member Functions

void Initialize (const int32 InNumShaders)
 
void MarkPreloadedForVisualization (int32 ShaderIndex)
 
void MarkExplicitlyPreloadedForVisualization (int32 ShaderIndex)
 
void MarkDecompressedForVisualization (int32 ShaderIndex)
 
void MarkCreatedForVisualization (int32 ShaderIndex)
 
void SaveShaderUsageBitmap (const FString &Name, EShaderPlatform ShaderPlatform)
 

Member Function Documentation

◆ Initialize()

void FShaderUsageVisualizer::Initialize ( const int32  InNumShaders)
inline

◆ MarkCreatedForVisualization()

void FShaderUsageVisualizer::MarkCreatedForVisualization ( int32  ShaderIndex)
inline

◆ MarkDecompressedForVisualization()

void FShaderUsageVisualizer::MarkDecompressedForVisualization ( int32  ShaderIndex)
inline

◆ MarkExplicitlyPreloadedForVisualization()

void FShaderUsageVisualizer::MarkExplicitlyPreloadedForVisualization ( int32  ShaderIndex)
inline

◆ MarkPreloadedForVisualization()

void FShaderUsageVisualizer::MarkPreloadedForVisualization ( int32  ShaderIndex)
inline

◆ SaveShaderUsageBitmap()

void FShaderUsageVisualizer::SaveShaderUsageBitmap ( const FString &  Name,
EShaderPlatform  ShaderPlatform 
)
inline

The documentation for this struct was generated from the following file: