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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ShadingEnergyConservation.h>
Public Attributes | |
| bool | bEnergyConservation = false |
| bool | bEnergyPreservation = false |
| TRefCountPtr< IPooledRenderTarget > | GGXSpecEnergyTexture = nullptr |
| TRefCountPtr< IPooledRenderTarget > | GGXGlassEnergyTexture = nullptr |
| TRefCountPtr< IPooledRenderTarget > | ClothEnergyTexture = nullptr |
| TRefCountPtr< IPooledRenderTarget > | DiffuseEnergyTexture = nullptr |
| TRefCountPtr<IPooledRenderTarget> FShadingEnergyConservationData::ClothEnergyTexture = nullptr |
| TRefCountPtr<IPooledRenderTarget> FShadingEnergyConservationData::DiffuseEnergyTexture = nullptr |
| TRefCountPtr<IPooledRenderTarget> FShadingEnergyConservationData::GGXGlassEnergyTexture = nullptr |
| TRefCountPtr<IPooledRenderTarget> FShadingEnergyConservationData::GGXSpecEnergyTexture = nullptr |