UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShadingEnergyConservationData Struct Reference

#include <ShadingEnergyConservation.h>

Public Attributes

bool bEnergyConservation = false
 
bool bEnergyPreservation = false
 
TRefCountPtr< IPooledRenderTargetGGXSpecEnergyTexture = nullptr
 
TRefCountPtr< IPooledRenderTargetGGXGlassEnergyTexture = nullptr
 
TRefCountPtr< IPooledRenderTargetClothEnergyTexture = nullptr
 
TRefCountPtr< IPooledRenderTargetDiffuseEnergyTexture = nullptr
 

Member Data Documentation

◆ bEnergyConservation

bool FShadingEnergyConservationData::bEnergyConservation = false

◆ bEnergyPreservation

bool FShadingEnergyConservationData::bEnergyPreservation = false

◆ ClothEnergyTexture

TRefCountPtr<IPooledRenderTarget> FShadingEnergyConservationData::ClothEnergyTexture = nullptr

◆ DiffuseEnergyTexture

TRefCountPtr<IPooledRenderTarget> FShadingEnergyConservationData::DiffuseEnergyTexture = nullptr

◆ GGXGlassEnergyTexture

TRefCountPtr<IPooledRenderTarget> FShadingEnergyConservationData::GGXGlassEnergyTexture = nullptr

◆ GGXSpecEnergyTexture

TRefCountPtr<IPooledRenderTarget> FShadingEnergyConservationData::GGXSpecEnergyTexture = nullptr

The documentation for this struct was generated from the following file: