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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <FontCache.h>
Public Attributes | |
| int16 | VerticalOffset = 0 |
| int16 | HorizontalOffset = 0 |
| uint16 | StartU = 0 |
| uint16 | StartV = 0 |
| uint16 | USize = 0 |
| uint16 | VSize = 0 |
| uint8 | TextureIndex = 0 |
| bool | SupportsOutline = false |
| bool | Valid = false |
The font atlas data for a single glyph in a shaped text sequence
| int16 FShapedGlyphFontAtlasData::HorizontalOffset = 0 |
The horizontal distance from the origin to the leftmost border of the glyph bitmap
| uint16 FShapedGlyphFontAtlasData::StartU = 0 |
Start X location of the glyph in the texture
| uint16 FShapedGlyphFontAtlasData::StartV = 0 |
Start Y location of the glyph in the texture
True if this entry supports outline rendering, false otherwise.
| uint8 FShapedGlyphFontAtlasData::TextureIndex = 0 |
Index to a specific texture in the font cache.
| uint16 FShapedGlyphFontAtlasData::USize = 0 |
X Size of the glyph in the texture
| int16 FShapedGlyphFontAtlasData::VerticalOffset = 0 |
The vertical distance from the baseline to the topmost border of the glyph bitmap
| uint16 FShapedGlyphFontAtlasData::VSize = 0 |
Y Size of the glyph in the texture