UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShapedTextContext Struct Reference

#include <IRun.h>

+ Inheritance diagram for FShapedTextContext:

Public Member Functions

 FShapedTextContext (const ETextShapingMethod InTextShapingMethod, const TextBiDi::ETextDirection InBaseDirection)
 
bool operator== (const FShapedTextContext &Other) const
 
bool operator!= (const FShapedTextContext &Other) const
 

Public Attributes

ETextShapingMethod TextShapingMethod
 
TextBiDi::ETextDirection BaseDirection
 

Friends

uint32 GetTypeHash (const FShapedTextContext &Key)
 

Detailed Description

The basic data needed when shaping a run of text

Constructor & Destructor Documentation

◆ FShapedTextContext()

FShapedTextContext::FShapedTextContext ( const ETextShapingMethod  InTextShapingMethod,
const TextBiDi::ETextDirection  InBaseDirection 
)
inline

Member Function Documentation

◆ operator!=()

bool FShapedTextContext::operator!= ( const FShapedTextContext Other) const
inline

◆ operator==()

bool FShapedTextContext::operator== ( const FShapedTextContext Other) const
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FShapedTextContext Key)
friend

Member Data Documentation

◆ BaseDirection

TextBiDi::ETextDirection FShapedTextContext::BaseDirection

The base direction of the current line of text

◆ TextShapingMethod

ETextShapingMethod FShapedTextContext::TextShapingMethod

The method used to shape the text within this layout


The documentation for this struct was generated from the following file: