UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSimpleMemberReference Struct Reference

#include <EdGraphPin.h>

Public Member Functions

 FSimpleMemberReference ()
 
void Reset ()
 
bool operator== (const FSimpleMemberReference &Other) const
 
UClassGetMemberParentClass () const
 

Public Attributes

TObjectPtr< UObjectMemberParent
 
FName MemberName
 
FGuid MemberGuid
 

Constructor & Destructor Documentation

◆ FSimpleMemberReference()

FSimpleMemberReference::FSimpleMemberReference ( )
inline

Member Function Documentation

◆ GetMemberParentClass()

UClass * FSimpleMemberReference::GetMemberParentClass ( ) const
inline

◆ operator==()

bool FSimpleMemberReference::operator== ( const FSimpleMemberReference Other) const
inline

◆ Reset()

void FSimpleMemberReference::Reset ( )
inline

Member Data Documentation

◆ MemberGuid

FGuid FSimpleMemberReference::MemberGuid

The Guid of the member

◆ MemberName

FName FSimpleMemberReference::MemberName

Name of the member

◆ MemberParent

TObjectPtr<UObject> FSimpleMemberReference::MemberParent

Most often the Class that this member is defined in. Could be a UPackage if it is a native delegate signature function (declared globally).


The documentation for this struct was generated from the following file: