UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSimpleStreamableAssetManager::FUnregister Struct Reference

#include <SimpleStreamableAssetManager.h>

Public Member Functions

 FUnregister ()=default
 
 FUnregister (const FUnregister &)=default
 
FUnregisteroperator= (const FUnregister &)=default
 
 FUnregister (FUnregister &&)=default
 
FUnregisteroperator= (FUnregister &&)=default
 
template<typename TObject >
 FUnregister (const TObject *Object)
 

Public Attributes

TSharedPtr< int32, ESPMode::ThreadSafeObjectRegistrationIndex {}
 
union { 
 
   UPTRINT   ObjectKey = 0 
 
   const FPrimitiveSceneProxy *   SceneProxy_ForDebug 
 
};  
 

Constructor & Destructor Documentation

◆ FUnregister() [1/4]

FSimpleStreamableAssetManager::FUnregister::FUnregister ( )
default

◆ FUnregister() [2/4]

FSimpleStreamableAssetManager::FUnregister::FUnregister ( const FUnregister )
default

◆ FUnregister() [3/4]

FSimpleStreamableAssetManager::FUnregister::FUnregister ( FUnregister &&  )
default

◆ FUnregister() [4/4]

template<typename TObject >
FSimpleStreamableAssetManager::FUnregister::FUnregister ( const TObject *  Object)
inline

Member Function Documentation

◆ operator=() [1/2]

FUnregister & FSimpleStreamableAssetManager::FUnregister::operator= ( const FUnregister )
default

◆ operator=() [2/2]

FUnregister & FSimpleStreamableAssetManager::FUnregister::operator= ( FUnregister &&  )
default

Member Data Documentation

◆ [union]

◆ ObjectKey

UPTRINT FSimpleStreamableAssetManager::FUnregister::ObjectKey = 0

◆ ObjectRegistrationIndex

TSharedPtr<int32, ESPMode::ThreadSafe> FSimpleStreamableAssetManager::FUnregister::ObjectRegistrationIndex {}

◆ SceneProxy_ForDebug

const FPrimitiveSceneProxy* FSimpleStreamableAssetManager::FUnregister::SceneProxy_ForDebug

The documentation for this struct was generated from the following file: