#include <SimpleStreamableAssetManager.h>
◆ FUpdate() [1/4]
| FSimpleStreamableAssetManager::FUpdate::FUpdate |
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default |
◆ FUpdate() [2/4]
| FSimpleStreamableAssetManager::FUpdate::FUpdate |
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const FUpdate & |
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default |
◆ FUpdate() [3/4]
| FSimpleStreamableAssetManager::FUpdate::FUpdate |
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FUpdate && |
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default |
◆ FUpdate() [4/4]
◆ operator=() [1/2]
| FUpdate & FSimpleStreamableAssetManager::FUpdate::operator= |
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const FUpdate & |
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default |
◆ operator=() [2/2]
| FUpdate & FSimpleStreamableAssetManager::FUpdate::operator= |
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FUpdate && |
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default |
◆ [union]
◆ bForceMipStreaming
| uint8 FSimpleStreamableAssetManager::FUpdate::bForceMipStreaming |
◆ LastRenderedTime
| float FSimpleStreamableAssetManager::FUpdate::LastRenderedTime = -1000.0f |
◆ MaxDistance
| float FSimpleStreamableAssetManager::FUpdate::MaxDistance = FLT_MAX |
◆ MinDistance
| float FSimpleStreamableAssetManager::FUpdate::MinDistance = 0.0f |
◆ ObjectBounds
◆ ObjectKey
| UPTRINT FSimpleStreamableAssetManager::FUpdate::ObjectKey = 0 |
◆ ObjectRegistrationIndex
◆ SceneProxy_ForDebug
◆ StreamingScaleFactor
| float FSimpleStreamableAssetManager::FUpdate::StreamingScaleFactor = 1.f |
The documentation for this struct was generated from the following file: