#include <SimpleStreamableAssetManager.h>
◆ FUpdateLastRenderTime() [1/4]
| FSimpleStreamableAssetManager::FUpdateLastRenderTime::FUpdateLastRenderTime |
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◆ FUpdateLastRenderTime() [2/4]
| FSimpleStreamableAssetManager::FUpdateLastRenderTime::FUpdateLastRenderTime |
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const FUpdateLastRenderTime & |
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◆ FUpdateLastRenderTime() [3/4]
◆ FUpdateLastRenderTime() [4/4]
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ [union]
◆ LastRenderedTime
| float FSimpleStreamableAssetManager::FUpdateLastRenderTime::LastRenderedTime = -1000.0f |
◆ ObjectKey
| UPTRINT FSimpleStreamableAssetManager::FUpdateLastRenderTime::ObjectKey = 0 |
◆ ObjectRegistrationIndex
◆ SceneProxy_ForDebug
| const FPrimitiveSceneProxy* FSimpleStreamableAssetManager::FUpdateLastRenderTime::SceneProxy_ForDebug |
The documentation for this struct was generated from the following file: