UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSimpleStreamableAssetManager::FUpdateLastRenderTime Struct Reference

#include <SimpleStreamableAssetManager.h>

Public Member Functions

 FUpdateLastRenderTime ()=default
 
 FUpdateLastRenderTime (const FUpdateLastRenderTime &)=default
 
FUpdateLastRenderTimeoperator= (const FUpdateLastRenderTime &)=default
 
 FUpdateLastRenderTime (FUpdateLastRenderTime &&)=default
 
FUpdateLastRenderTimeoperator= (FUpdateLastRenderTime &&)=default
 
 FUpdateLastRenderTime (const void *InObject, const TSharedPtr< int32, ESPMode::ThreadSafe > &InObjectRegistrationIndex, const float InLastRenderedTime)
 

Public Attributes

TSharedPtr< int32, ESPMode::ThreadSafeObjectRegistrationIndex {}
 
union { 
 
   UPTRINT   ObjectKey = 0 
 
   const FPrimitiveSceneProxy *   SceneProxy_ForDebug 
 
};  
 
float LastRenderedTime = -1000.0f
 

Constructor & Destructor Documentation

◆ FUpdateLastRenderTime() [1/4]

FSimpleStreamableAssetManager::FUpdateLastRenderTime::FUpdateLastRenderTime ( )
default

◆ FUpdateLastRenderTime() [2/4]

FSimpleStreamableAssetManager::FUpdateLastRenderTime::FUpdateLastRenderTime ( const FUpdateLastRenderTime )
default

◆ FUpdateLastRenderTime() [3/4]

FSimpleStreamableAssetManager::FUpdateLastRenderTime::FUpdateLastRenderTime ( FUpdateLastRenderTime &&  )
default

◆ FUpdateLastRenderTime() [4/4]

FSimpleStreamableAssetManager::FUpdateLastRenderTime::FUpdateLastRenderTime ( const void InObject,
const TSharedPtr< int32, ESPMode::ThreadSafe > &  InObjectRegistrationIndex,
const float  InLastRenderedTime 
)
inline

Member Function Documentation

◆ operator=() [1/2]

FUpdateLastRenderTime & FSimpleStreamableAssetManager::FUpdateLastRenderTime::operator= ( const FUpdateLastRenderTime )
default

◆ operator=() [2/2]

FUpdateLastRenderTime & FSimpleStreamableAssetManager::FUpdateLastRenderTime::operator= ( FUpdateLastRenderTime &&  )
default

Member Data Documentation

◆ [union]

◆ LastRenderedTime

float FSimpleStreamableAssetManager::FUpdateLastRenderTime::LastRenderedTime = -1000.0f

◆ ObjectKey

UPTRINT FSimpleStreamableAssetManager::FUpdateLastRenderTime::ObjectKey = 0

◆ ObjectRegistrationIndex

TSharedPtr<int32, ESPMode::ThreadSafe> FSimpleStreamableAssetManager::FUpdateLastRenderTime::ObjectRegistrationIndex {}

◆ SceneProxy_ForDebug

const FPrimitiveSceneProxy* FSimpleStreamableAssetManager::FUpdateLastRenderTime::SceneProxy_ForDebug

The documentation for this struct was generated from the following file: