#include <SkeletalDebugRendering.h>
◆ AffectedBoneColor
◆ AxisConfig
◆ bAddHitProxy
| bool FSkelDebugDrawConfig::bAddHitProxy |
◆ bForceDraw
| bool FSkelDebugDrawConfig::bForceDraw |
◆ BoneDrawMode
◆ BoneDrawSize
| float FSkelDebugDrawConfig::BoneDrawSize |
◆ bUseMultiColorAsDefaultColor
| bool FSkelDebugDrawConfig::bUseMultiColorAsDefaultColor |
◆ DefaultBoneColor
◆ ParentOfSelectedBoneColor
| FLinearColor FSkelDebugDrawConfig::ParentOfSelectedBoneColor |
◆ SelectedBoneColor
The documentation for this struct was generated from the following file: