UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkelDebugDrawConfig Struct Reference

#include <SkeletalDebugRendering.h>

Public Attributes

EBoneDrawMode::Type BoneDrawMode
 
float BoneDrawSize
 
bool bForceDraw
 
bool bAddHitProxy
 
bool bUseMultiColorAsDefaultColor
 
FLinearColor DefaultBoneColor
 
FLinearColor AffectedBoneColor
 
FLinearColor SelectedBoneColor
 
FLinearColor ParentOfSelectedBoneColor
 
FBoneAxisDrawConfig AxisConfig
 

Member Data Documentation

◆ AffectedBoneColor

FLinearColor FSkelDebugDrawConfig::AffectedBoneColor

◆ AxisConfig

FBoneAxisDrawConfig FSkelDebugDrawConfig::AxisConfig

◆ bAddHitProxy

bool FSkelDebugDrawConfig::bAddHitProxy

◆ bForceDraw

bool FSkelDebugDrawConfig::bForceDraw

◆ BoneDrawMode

EBoneDrawMode::Type FSkelDebugDrawConfig::BoneDrawMode

◆ BoneDrawSize

float FSkelDebugDrawConfig::BoneDrawSize

◆ bUseMultiColorAsDefaultColor

bool FSkelDebugDrawConfig::bUseMultiColorAsDefaultColor

◆ DefaultBoneColor

FLinearColor FSkelDebugDrawConfig::DefaultBoneColor

◆ ParentOfSelectedBoneColor

FLinearColor FSkelDebugDrawConfig::ParentOfSelectedBoneColor

◆ SelectedBoneColor

FLinearColor FSkelDebugDrawConfig::SelectedBoneColor

The documentation for this struct was generated from the following file: