UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkelMeshComponentLODInfo Struct Reference

#include <SkinnedMeshComponent.h>

Public Member Functions

ENGINE_API FSkelMeshComponentLODInfo ()
 
ENGINE_API ~FSkelMeshComponentLODInfo ()
 
ENGINE_API void ReleaseOverrideVertexColorsAndBlock ()
 
ENGINE_API bool BeginReleaseOverrideVertexColors ()
 
ENGINE_API void EndReleaseOverrideVertexColors ()
 
ENGINE_API void ReleaseOverrideSkinWeightsAndBlock ()
 
ENGINE_API bool BeginReleaseOverrideSkinWeights ()
 
ENGINE_API void EndReleaseOverrideSkinWeights ()
 

Public Attributes

TArray< boolHiddenMaterials
 
FColorVertexBufferOverrideVertexColors
 
FSkinWeightVertexBufferOverrideSkinWeights
 
FSkinWeightVertexBufferOverrideProfileSkinWeights
 

Detailed Description

LOD specific setup for the skeletal mesh component.

Constructor & Destructor Documentation

◆ FSkelMeshComponentLODInfo()

FSkelMeshComponentLODInfo::FSkelMeshComponentLODInfo ( )

◆ ~FSkelMeshComponentLODInfo()

FSkelMeshComponentLODInfo::~FSkelMeshComponentLODInfo ( )

Member Function Documentation

◆ BeginReleaseOverrideSkinWeights()

bool FSkelMeshComponentLODInfo::BeginReleaseOverrideSkinWeights ( )

◆ BeginReleaseOverrideVertexColors()

bool FSkelMeshComponentLODInfo::BeginReleaseOverrideVertexColors ( )

◆ EndReleaseOverrideSkinWeights()

void FSkelMeshComponentLODInfo::EndReleaseOverrideSkinWeights ( )

◆ EndReleaseOverrideVertexColors()

void FSkelMeshComponentLODInfo::EndReleaseOverrideVertexColors ( )

◆ ReleaseOverrideSkinWeightsAndBlock()

void FSkelMeshComponentLODInfo::ReleaseOverrideSkinWeightsAndBlock ( )

◆ ReleaseOverrideVertexColorsAndBlock()

void FSkelMeshComponentLODInfo::ReleaseOverrideVertexColorsAndBlock ( )

Member Data Documentation

◆ HiddenMaterials

TArray<bool> FSkelMeshComponentLODInfo::HiddenMaterials

Material corresponds to section. To show/hide each section, use this.

◆ OverrideProfileSkinWeights

FSkinWeightVertexBuffer* FSkelMeshComponentLODInfo::OverrideProfileSkinWeights

Vertex buffer used to override skin weights from one of the profiles

◆ OverrideSkinWeights

FSkinWeightVertexBuffer* FSkelMeshComponentLODInfo::OverrideSkinWeights

Vertex buffer used to override skin weights

◆ OverrideVertexColors

FColorVertexBuffer* FSkelMeshComponentLODInfo::OverrideVertexColors

Vertex buffer used to override vertex colors


The documentation for this struct was generated from the following files: