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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SkinnedMeshComponent.h>
Public Attributes | |
| TArray< bool > | HiddenMaterials |
| FColorVertexBuffer * | OverrideVertexColors |
| FSkinWeightVertexBuffer * | OverrideSkinWeights |
| FSkinWeightVertexBuffer * | OverrideProfileSkinWeights |
LOD specific setup for the skeletal mesh component.
| FSkelMeshComponentLODInfo::FSkelMeshComponentLODInfo | ( | ) |
| FSkelMeshComponentLODInfo::~FSkelMeshComponentLODInfo | ( | ) |
| bool FSkelMeshComponentLODInfo::BeginReleaseOverrideSkinWeights | ( | ) |
| bool FSkelMeshComponentLODInfo::BeginReleaseOverrideVertexColors | ( | ) |
| void FSkelMeshComponentLODInfo::EndReleaseOverrideSkinWeights | ( | ) |
| void FSkelMeshComponentLODInfo::EndReleaseOverrideVertexColors | ( | ) |
| void FSkelMeshComponentLODInfo::ReleaseOverrideSkinWeightsAndBlock | ( | ) |
| void FSkelMeshComponentLODInfo::ReleaseOverrideVertexColorsAndBlock | ( | ) |
Material corresponds to section. To show/hide each section, use this.
| FSkinWeightVertexBuffer* FSkelMeshComponentLODInfo::OverrideProfileSkinWeights |
Vertex buffer used to override skin weights from one of the profiles
| FSkinWeightVertexBuffer* FSkelMeshComponentLODInfo::OverrideSkinWeights |
Vertex buffer used to override skin weights
| FColorVertexBuffer* FSkelMeshComponentLODInfo::OverrideVertexColors |
Vertex buffer used to override vertex colors