UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkeletalMeshSamplingRegionBoneFilter Struct Reference

#include <SkeletalMeshSampling.h>

Public Member Functions

 FSkeletalMeshSamplingRegionBoneFilter ()
 

Public Attributes

FName BoneName
 
uint32 bIncludeOrExclude: 1
 
uint32 bApplyToChildren: 1
 

Detailed Description

Filter to include or exclude bones and their associated triangles from a sampling region.

Constructor & Destructor Documentation

◆ FSkeletalMeshSamplingRegionBoneFilter()

FSkeletalMeshSamplingRegionBoneFilter::FSkeletalMeshSamplingRegionBoneFilter ( )

Member Data Documentation

◆ bApplyToChildren

uint32 FSkeletalMeshSamplingRegionBoneFilter::bApplyToChildren

If true, this filter will apply to all children of this bone as well.

◆ bIncludeOrExclude

uint32 FSkeletalMeshSamplingRegionBoneFilter::bIncludeOrExclude

If true, this filter will include bones. If false, it will exclude them.

◆ BoneName

FName FSkeletalMeshSamplingRegionBoneFilter::BoneName

The documentation for this struct was generated from the following files: