UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkinnedAssetMapping Struct Reference

#include <AnimBank.h>

Public Attributes

TArray< FTransformMeshGlobalRefPose
 
TArray< FTransformAnimGlobalRefPose
 
TArray< int32MeshToAnimIndexMap
 
TArray< TTuple< FQuat, FQuat > > RetargetingTable
 
TArray< FVector3fPositionKeys
 
TArray< FQuat4fRotationKeys
 
uint32 BoneCount = 0
 

Member Data Documentation

◆ AnimGlobalRefPose

TArray<FTransform> FSkinnedAssetMapping::AnimGlobalRefPose

◆ BoneCount

uint32 FSkinnedAssetMapping::BoneCount = 0

◆ MeshGlobalRefPose

TArray<FTransform> FSkinnedAssetMapping::MeshGlobalRefPose

◆ MeshToAnimIndexMap

TArray<int32> FSkinnedAssetMapping::MeshToAnimIndexMap

◆ PositionKeys

TArray<FVector3f> FSkinnedAssetMapping::PositionKeys

◆ RetargetingTable

TArray<TTuple<FQuat, FQuat> > FSkinnedAssetMapping::RetargetingTable

◆ RotationKeys

TArray<FQuat4f> FSkinnedAssetMapping::RotationKeys

The documentation for this struct was generated from the following file: