UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkinnedMeshSceneProxyDesc Member List

This is the complete list of members for FSkinnedMeshSceneProxyDesc, including all inherited members.

ActorOwnersFPrimitiveSceneProxyDescmutable
AdditionalStatObject() constFPrimitiveSceneProxyDescinline
AdditionalStatObjectPtrFPrimitiveSceneProxyDesc
bAffectDistanceFieldLightingFPrimitiveSceneProxyDesc
bAffectDynamicIndirectLightingFPrimitiveSceneProxyDesc
bAffectIndirectLightingWhileHiddenFPrimitiveSceneProxyDesc
bAllowAlwaysVisibleFSkinnedMeshSceneProxyDesc
bCanHighlightSelectedSectionsFSkinnedMeshSceneProxyDesc
bCastCapsuleDirectShadowFSkinnedMeshSceneProxyDesc
bCastCapsuleIndirectShadowFSkinnedMeshSceneProxyDesc
bCastCinematicShadowFPrimitiveSceneProxyDesc
bCastContactShadowFPrimitiveSceneProxyDesc
bCastDynamicShadowFPrimitiveSceneProxyDesc
bCastFarShadowFPrimitiveSceneProxyDesc
bCastHiddenShadowFPrimitiveSceneProxyDesc
bCastInsetShadowFPrimitiveSceneProxyDesc
bCastShadowAsTwoSidedFPrimitiveSceneProxyDesc
bCastStaticShadowFPrimitiveSceneProxyDesc
bCastVolumetricTranslucentShadowFPrimitiveSceneProxyDesc
bCollisionEnabledFPrimitiveSceneProxyDesc
bCPUSkinningFSkinnedMeshSceneProxyDesc
bDrawDebugSkeletonFSkinnedMeshSceneProxyDesc
bEmissiveLightSourceFPrimitiveSceneProxyDesc
bForceMipStreamingFPrimitiveSceneProxyDesc
bForceWireframeFSkinnedMeshSceneProxyDesc
bHasPerInstanceHitProxiesFPrimitiveSceneProxyDesc
bHasStaticLightingFPrimitiveSceneProxyDesc
bHasValidSettingsForStaticLightingFPrimitiveSceneProxyDesc
bHiddenInSceneCaptureFPrimitiveSceneProxyDesc
bHoldoutFPrimitiveSceneProxyDesc
bIndividuallySelectedFPrimitiveSceneProxyDesc
bIsBeingMovedByEditorFPrimitiveSceneProxyDesc
bIsFirstPersonFPrimitiveSceneProxyDesc
bIsFirstPersonWorldSpaceRepresentationFPrimitiveSceneProxyDesc
bIsHiddenFPrimitiveSceneProxyDesc
bIsHiddenEdFPrimitiveSceneProxyDesc
bIsInstancedStaticMeshFPrimitiveSceneProxyDesc
bIsOwnerEditorOnlyFPrimitiveSceneProxyDesc
bIsPrecomputedLightingValidFPrimitiveSceneProxyDesc
bIsVisibleFPrimitiveSceneProxyDesc
bIsVisibleEditorFPrimitiveSceneProxyDesc
bLevelInstanceEditingStateFPrimitiveSceneProxyDesc
bLightAttachmentsAsGroupFPrimitiveSceneProxyDesc
bLumenHeightfieldFPrimitiveSceneProxyDesc
bOnlyOwnerSeeFPrimitiveSceneProxyDesc
BoundsScaleFPrimitiveSceneProxyDesc
bOwnerNoSeeFPrimitiveSceneProxyDesc
bPerBoneMotionBlurFSkinnedMeshSceneProxyDesc
bRayTracingFarFieldFPrimitiveSceneProxyDesc
bReceiveMobileCSMShadowsFPrimitiveSceneProxyDesc
bReceivesDecalsFPrimitiveSceneProxyDesc
bRenderCustomDepthFPrimitiveSceneProxyDesc
bRenderInDepthPassFPrimitiveSceneProxyDesc
bRenderInMainPassFPrimitiveSceneProxyDesc
bRenderStaticFSkinnedMeshSceneProxyDesc
bSelectableFPrimitiveSceneProxyDesc
bSelectedFPrimitiveSceneProxyDesc
bSelfShadowOnlyFPrimitiveSceneProxyDesc
bShadowIndirectOnlyFPrimitiveSceneProxyDesc
bShouldRenderProxyFallbackToDefaultMaterialFPrimitiveSceneProxyDesc
bShouldRenderSelectedFPrimitiveSceneProxyDesc
bSingleSampleShadowFromStationaryLightsFPrimitiveSceneProxyDesc
bSortTrianglesFSkinnedMeshSceneProxyDesc
bSupportsWorldPositionOffsetVelocityFPrimitiveSceneProxyDesc
bTreatAsBackgroundForOcclusionFPrimitiveSceneProxyDesc
bUseAsOccluderFPrimitiveSceneProxyDesc
bUseEditorCompositingFPrimitiveSceneProxyDesc
bUseViewOwnerDepthPriorityGroupFPrimitiveSceneProxyDesc
bVisibleInRayTracingFPrimitiveSceneProxyDesc
bVisibleInRealTimeSkyCapturesFPrimitiveSceneProxyDesc
bVisibleInReflectionCapturesFPrimitiveSceneProxyDesc
bVisibleInSceneCaptureOnlyFPrimitiveSceneProxyDesc
bWantsEditorEffectsFPrimitiveSceneProxyDesc
CachedMaxDrawDistanceFPrimitiveSceneProxyDesc
CapsuleIndirectShadowMinVisibilityFSkinnedMeshSceneProxyDesc
CastShadowFPrimitiveSceneProxyDesc
ComponentFPrimitiveSceneProxyDesc
ComponentIdFPrimitiveSceneProxyDesc
ComponentScaleFSkinnedMeshSceneProxyDesc
CreateMeshObject(const FSkinnedMeshSceneProxyDesc &Desc)FSkinnedMeshSceneProxyDescstatic
CreateSceneProxy(const FSkinnedMeshSceneProxyDesc &Desc, bool bHideSkin, int32 MinLODIndex)FSkinnedMeshSceneProxyDescstatic
CustomDepthStencilValueFPrimitiveSceneProxyDesc
CustomDepthStencilWriteMaskFPrimitiveSceneProxyDesc
CustomPrimitiveDataFPrimitiveSceneProxyDesc
DebugDrawColorFSkinnedMeshSceneProxyDesc
DepthPriorityGroupFPrimitiveSceneProxyDesc
FeatureLevelFPrimitiveSceneProxyDesc
FPrimitiveSceneProxyDesc()FPrimitiveSceneProxyDesc
FPrimitiveSceneProxyDesc(const UPrimitiveComponent *)FPrimitiveSceneProxyDesc
FSkinnedMeshSceneProxyDesc()=defaultFSkinnedMeshSceneProxyDesc
FSkinnedMeshSceneProxyDesc(const USkinnedMeshComponent *Component)FSkinnedMeshSceneProxyDesc
GetBoneIndex(FName BoneName) constFSkinnedMeshSceneProxyDesc
GetComponentLevel() constFPrimitiveSceneProxyDescinline
GetComponentScale() constFSkinnedMeshSceneProxyDescinline
GetCustomPrimitiveData() constFPrimitiveSceneProxyDescinline
GetDebugDrawColor() constFSkinnedMeshSceneProxyDesc
GetLevel() constFPrimitiveSceneProxyDescinline
GetLevelInstanceEditingState() constFPrimitiveSceneProxyDescinline
GetMaterial(int32 MaterialIndex) constFSkinnedMeshSceneProxyDesc
GetMaterialRelevance(ERHIFeatureLevel::Type InFeatureLevel) constFSkinnedMeshSceneProxyDesc
GetMaterialRelevance(EShaderPlatform InShaderPlatform) constFSkinnedMeshSceneProxyDesc
GetMaterialSlotsOverlayMaterial(TArray< TObjectPtr< UMaterialInterface > > &OutMaterialSlotsOverlayMaterial) constFSkinnedMeshSceneProxyDescinline
GetMaxDistanceFactor() constFSkinnedMeshSceneProxyDescinline
GetMeshDeformerInstance() constFSkinnedMeshSceneProxyDesc
GetMeshDeformerInstanceForLOD(int32 LODIndex) constFSkinnedMeshSceneProxyDesc
GetMeshDrawCommandStatsCategory() constFPrimitiveSceneProxyDescinline
GetOverlayMaterial() constFSkinnedMeshSceneProxyDesc
GetOverlayMaterialMaxDrawDistance() constFSkinnedMeshSceneProxyDesc
GetOwner() constFPrimitiveSceneProxyDescinline
GetOwner() constFPrimitiveSceneProxyDescinline
GetPathName() constFPrimitiveSceneProxyDescinline
GetPhysicsAsset() constFSkinnedMeshSceneProxyDesc
GetPredictedLODLevel() constFSkinnedMeshSceneProxyDescinline
GetPreSkinnedLocalBounds(FBoxSphereBounds &OutBounds) constFSkinnedMeshSceneProxyDesc
GetPrimitiveComponentInterface() constFPrimitiveSceneProxyDescinline
GetPrimitiveSceneId() constFPrimitiveSceneProxyDescinline
GetRayTracingGroupId() constFPrimitiveSceneProxyDescinline
GetRuntimeVirtualTextures() constFPrimitiveSceneProxyDescinline
GetScene() constFPrimitiveSceneProxyDescinline
GetShadowIndirectOnly() constFPrimitiveSceneProxyDescinline
GetSkinnedAsset() constFSkinnedMeshSceneProxyDesc
GetStaticDepthPriorityGroup() constFPrimitiveSceneProxyDescinline
GetStatID(bool bForDeferredUse=false) constFPrimitiveSceneProxyDescinline
GetUsedMaterials(TArray< UMaterialInterface * > &OutMaterials, bool bGetDebugMaterials=false) const overrideFSkinnedMeshSceneProxyDescvirtual
GetVirtualTextureMainPassMaxDrawDistance() constFPrimitiveSceneProxyDescinline
GetVirtualTextureRenderPassType() constFPrimitiveSceneProxyDescinline
GetWorld() constFPrimitiveSceneProxyDescinline
HasStaticLighting() constFPrimitiveSceneProxyDescinline
HasValidNaniteData() constFSkinnedMeshSceneProxyDesc
HasValidSettingsForStaticLighting() constFPrimitiveSceneProxyDescinline
HiddenEditorViewsFPrimitiveSceneProxyDesc
IndirectLightingCacheQualityFPrimitiveSceneProxyDesc
InitializeFrom(const USkinnedMeshComponent *InComponent)FSkinnedMeshSceneProxyDescinline
InitializeFromPrimitiveComponent(const UPrimitiveComponent *)FPrimitiveSceneProxyDesc
InitializeFromSkinnedMeshComponent(const USkinnedMeshComponent *)FSkinnedMeshSceneProxyDesc
IsCollisionEnabled() constFPrimitiveSceneProxyDescinline
IsComponentIndividuallySelected() constFPrimitiveSceneProxyDescinline
IsFirstPersonRelevant() constFPrimitiveSceneProxyDescinline
IsHidden() constFPrimitiveSceneProxyDescinline
IsOwnerEditorOnly() constFPrimitiveSceneProxyDescinline
IsPrecomputedLightingValid() constFPrimitiveSceneProxyDescinline
IsSkinCacheAllowed(int32 LodIdx) constFSkinnedMeshSceneProxyDesc
IsStaticMeshFirstPersonRelevant() constFPrimitiveSceneProxyDescinline
IsVisible() constFPrimitiveSceneProxyDescinline
IsVisibleEditor() constFPrimitiveSceneProxyDescinline
LightingChannelsFPrimitiveSceneProxyDesc
LightmapTypeFPrimitiveSceneProxyDesc
LODInfoFSkinnedMeshSceneProxyDesc
MaterialRelevanceFSkinnedMeshSceneProxyDesc
MaterialSlotsOverlayMaterialFSkinnedMeshSceneProxyDesc
MaxDistanceFactorFSkinnedMeshSceneProxyDesc
MeshDeformerInstancesFSkinnedMeshSceneProxyDesc
MeshDrawCommandStatsCategoryFPrimitiveSceneProxyDesc
MeshObjectFSkinnedMeshSceneProxyDesc
MinDrawDistanceFPrimitiveSceneProxyDesc
MobilityFPrimitiveSceneProxyDesc
NanitePixelProgrammableDistanceFSkinnedMeshSceneProxyDesc
OverlayMaterialFSkinnedMeshSceneProxyDesc
OverlayMaterialMaxDrawDistanceFSkinnedMeshSceneProxyDesc
OverrideMaterialsFSkinnedMeshSceneProxyDesc
OwnerFPrimitiveSceneProxyDesc
PhysicsAssetFSkinnedMeshSceneProxyDesc
PredictedLODLevelFSkinnedMeshSceneProxyDesc
PreviousMeshObjectFSkinnedMeshSceneProxyDesc
PrimitiveComponentInterfaceFPrimitiveSceneProxyDesc
RayTracingGroupCullingPriorityFPrimitiveSceneProxyDesc
RayTracingGroupIdFPrimitiveSceneProxyDesc
RuntimeVirtualTexturesFPrimitiveSceneProxyDesc
SceneFPrimitiveSceneProxyDesc
SetLODInfo(TArrayView< const FSkelMeshComponentLODInfo > InLODInfo)FSkinnedMeshSceneProxyDescinline
ShadowCacheInvalidationBehaviorFPrimitiveSceneProxyDesc
ShouldCPUSkin() constFSkinnedMeshSceneProxyDescinline
ShouldDrawDebugSkeleton() constFSkinnedMeshSceneProxyDesc
ShouldNaniteSkin() constFSkinnedMeshSceneProxyDesc
ShouldRenderProxyFallbackToDefaultMaterial() constFPrimitiveSceneProxyDescinline
ShouldRenderSelected() constFPrimitiveSceneProxyDescinline
SkinCacheUsageFSkinnedMeshSceneProxyDesc
SkinnedAssetFSkinnedMeshSceneProxyDesc
StatIdFPrimitiveSceneProxyDesc
StreamingDistanceMultiplierFSkinnedMeshSceneProxyDesc
SupportsWorldPositionOffsetVelocity() constFPrimitiveSceneProxyDescinline
TranslucencySortDistanceOffsetFPrimitiveSceneProxyDesc
TranslucencySortPriorityFPrimitiveSceneProxyDesc
ViewOwnerDepthPriorityGroupFPrimitiveSceneProxyDesc
VirtualTextureCullMipsFPrimitiveSceneProxyDesc
VirtualTextureLodBiasFPrimitiveSceneProxyDesc
VirtualTextureMainPassMaxDrawDistanceFPrimitiveSceneProxyDesc
VirtualTextureMinCoverageFPrimitiveSceneProxyDesc
VirtualTextureRenderPassTypeFPrimitiveSceneProxyDesc
VisibilityIdFPrimitiveSceneProxyDesc
WorldFPrimitiveSceneProxyDesc
~FPrimitiveSceneProxyDesc()FPrimitiveSceneProxyDescvirtual