#include <SkyAtmosphereRendering.h>
◆ AerialPerspectiveStartDepthKm
| float FSkyAtmosphereViewSharedUniformShaderParameters::AerialPerspectiveStartDepthKm |
◆ ApplyCameraAerialPerspectiveVolume
| float FSkyAtmosphereViewSharedUniformShaderParameters::ApplyCameraAerialPerspectiveVolume |
◆ CameraAerialPerspectiveVolumeDepthResolution
| float FSkyAtmosphereViewSharedUniformShaderParameters::CameraAerialPerspectiveVolumeDepthResolution |
◆ CameraAerialPerspectiveVolumeDepthResolutionInv
| float FSkyAtmosphereViewSharedUniformShaderParameters::CameraAerialPerspectiveVolumeDepthResolutionInv |
◆ CameraAerialPerspectiveVolumeDepthSliceLengthKm
| float FSkyAtmosphereViewSharedUniformShaderParameters::CameraAerialPerspectiveVolumeDepthSliceLengthKm |
◆ CameraAerialPerspectiveVolumeDepthSliceLengthKmInv
| float FSkyAtmosphereViewSharedUniformShaderParameters::CameraAerialPerspectiveVolumeDepthSliceLengthKmInv |
◆ CameraAerialPerspectiveVolumeSizeAndInvSize
| FVector4f FSkyAtmosphereViewSharedUniformShaderParameters::CameraAerialPerspectiveVolumeSizeAndInvSize |
The documentation for this struct was generated from the following file: