![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <SlateBrush.h>
Public Member Functions | |
| FSlateBrushOutlineSettings () | |
| FSlateBrushOutlineSettings (float InUniformRadius) | |
| FSlateBrushOutlineSettings (FVector4 InRadius) | |
| FSlateBrushOutlineSettings (const FSlateColor &InColor, float InWidth) | |
| FSlateBrushOutlineSettings (float InUniformRadius, const FSlateColor &InColor, float InWidth) | |
| FSlateBrushOutlineSettings (FVector4 InRadius, const FSlateColor &InColor, float InWidth) | |
| bool | operator== (const FSlateBrushOutlineSettings &Other) const |
Public Attributes | |
| FVector4 | CornerRadii |
| FSlateColor | Color |
| float | Width |
| TEnumAsByte< enum ESlateBrushRoundingType::Type > | RoundingType |
| bool | bUseBrushTransparency |
Possible options for rounded box brush image
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
Compares these outline settings with another for equality.
| Other | The other outline settings. |
| bool FSlateBrushOutlineSettings::bUseBrushTransparency |
True if we should use the owning brush's transparency as our own
| FSlateColor FSlateBrushOutlineSettings::Color |
Tinting applied to the border outline.
| FVector4 FSlateBrushOutlineSettings::CornerRadii |
Radius in Slate Units applied to the outline at each corner. X = Top Left, Y = Top Right, Z = Bottom Right, W = Bottom Left
| TEnumAsByte<enum ESlateBrushRoundingType::Type > FSlateBrushOutlineSettings::RoundingType |
The Rounding Type