UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSlateDrawWindowPassInputs Struct Reference

Public Attributes

FSlateRHIRendererRenderer = nullptr
 
FSlateWindowElementListWindowElementList = nullptr
 
SWindowWindow = nullptr
 
FSlateViewportInfoViewportInfo = nullptr
 
FIntPoint CursorPosition = FIntPoint::ZeroValue
 
FIntRect SceneViewRect
 
float ViewportScaleUI = 0.0f
 
ESlatePostRT UsedSlatePostBuffers = ESlatePostRT::None
 
FGameTime Time
 
bool bLockToVsync = false
 
bool bClear = false
 

Member Data Documentation

◆ bClear

bool FSlateDrawWindowPassInputs::bClear = false

◆ bLockToVsync

bool FSlateDrawWindowPassInputs::bLockToVsync = false

◆ CursorPosition

FIntPoint FSlateDrawWindowPassInputs::CursorPosition = FIntPoint::ZeroValue

◆ Renderer

FSlateRHIRenderer* FSlateDrawWindowPassInputs::Renderer = nullptr

◆ SceneViewRect

FIntRect FSlateDrawWindowPassInputs::SceneViewRect

◆ Time

FGameTime FSlateDrawWindowPassInputs::Time

◆ UsedSlatePostBuffers

ESlatePostRT FSlateDrawWindowPassInputs::UsedSlatePostBuffers = ESlatePostRT::None

◆ ViewportInfo

FSlateViewportInfo* FSlateDrawWindowPassInputs::ViewportInfo = nullptr

◆ ViewportScaleUI

float FSlateDrawWindowPassInputs::ViewportScaleUI = 0.0f

◆ Window

SWindow* FSlateDrawWindowPassInputs::Window = nullptr

◆ WindowElementList

FSlateWindowElementList* FSlateDrawWindowPassInputs::WindowElementList = nullptr

The documentation for this struct was generated from the following file: