UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSlateInvalidationResult Struct Reference

#include <SlateInvalidationRoot.h>

Public Member Functions

 FSlateInvalidationResult ()
 

Public Attributes

UE::Slate::FDeprecateVector2DResult ViewOffset
 
int32 MaxLayerIdPainted
 
bool bRepaintedWidgets
 

Constructor & Destructor Documentation

◆ FSlateInvalidationResult()

FSlateInvalidationResult::FSlateInvalidationResult ( )
inline

Member Data Documentation

◆ bRepaintedWidgets

bool FSlateInvalidationResult::bRepaintedWidgets

If we had to repaint any widget

◆ MaxLayerIdPainted

int32 FSlateInvalidationResult::MaxLayerIdPainted

The max layer id painted or cached

◆ ViewOffset

UE::Slate::FDeprecateVector2DResult FSlateInvalidationResult::ViewOffset

The view offset to use with the draw buffer


The documentation for this struct was generated from the following file: