UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSlateInvalidationRootHandle Struct Reference

#include <SlateInvalidationRootHandle.h>

Public Member Functions

 FSlateInvalidationRootHandle ()
 
 FSlateInvalidationRootHandle (int32 UniqueId)
 
int32 GetUniqueId () const
 
bool IsStale () const
 
SLATECORE_API FSlateInvalidationRootGetInvalidationRoot () const
 
FSlateInvalidationRootAdvanced_GetInvalidationRootNoCheck () const
 
bool operator== (const FSlateInvalidationRootHandle &Other) const
 

Constructor & Destructor Documentation

◆ FSlateInvalidationRootHandle() [1/2]

FSlateInvalidationRootHandle::FSlateInvalidationRootHandle ( )

◆ FSlateInvalidationRootHandle() [2/2]

FSlateInvalidationRootHandle::FSlateInvalidationRootHandle ( int32  UniqueId)

Member Function Documentation

◆ Advanced_GetInvalidationRootNoCheck()

FSlateInvalidationRoot * FSlateInvalidationRootHandle::Advanced_GetInvalidationRootNoCheck ( ) const
inline

◆ GetInvalidationRoot()

FSlateInvalidationRoot * FSlateInvalidationRootHandle::GetInvalidationRoot ( ) const

◆ GetUniqueId()

int32 FSlateInvalidationRootHandle::GetUniqueId ( ) const
inline

◆ IsStale()

bool FSlateInvalidationRootHandle::IsStale ( ) const
inline
Returns
true if this used to point to a InvalidatationRoot, but doesn't any more and has not been assigned or reset in the mean time.

◆ operator==()

bool FSlateInvalidationRootHandle::operator== ( const FSlateInvalidationRootHandle Other) const
inline

The documentation for this struct was generated from the following files: