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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SlateInvalidationWidgetSortOrder.h>
Public Member Functions | |
| FSlateInvalidationWidgetSortOrder ()=default | |
| FSlateInvalidationWidgetSortOrder (const FSlateInvalidationWidgetList &List, FSlateInvalidationWidgetIndex Index) | |
| bool | operator< (const FSlateInvalidationWidgetSortOrder Other) const |
| bool | operator<= (const FSlateInvalidationWidgetSortOrder Other) const |
| bool | operator> (const FSlateInvalidationWidgetSortOrder Other) const |
| bool | operator>= (const FSlateInvalidationWidgetSortOrder Other) const |
| bool | operator== (const FSlateInvalidationWidgetSortOrder Other) const |
| bool | operator!= (const FSlateInvalidationWidgetSortOrder Other) const |
Static Public Member Functions | |
| static FSlateInvalidationWidgetSortOrder | LimitMax () |
| static FSlateInvalidationWidgetSortOrder | LimitMin () |
SlateInvalidationWidgetIndex cannot be used to sort the widget since the ArrayIndex may not be in the expected order. (See the array as a double linked list). SlateInvalidationWidgetSortOrder builds a unique number that represents the order of the widget. The number is padded in a way to keep the order but not necessarily sequential. It is valid until the next SlateInvalidationRoot::ProcessInvalidation()
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| FSlateInvalidationWidgetSortOrder::FSlateInvalidationWidgetSortOrder | ( | const FSlateInvalidationWidgetList & | List, |
| FSlateInvalidationWidgetIndex | Index | ||
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