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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FSlateLineElement, including all inherited members.
| ApplyPositionOffset(UE::Slate::FDeprecateVector2DParameter InOffset) | FSlateDrawElement | |
| bAntialias | FSlateLineElement | |
| DashLength | FSlateLineElement | |
| DashOffset | FSlateLineElement | |
| ERotationSpace enum name | FSlateDrawElement | |
| FSlateDrawElement() | FSlateDrawElement | |
| GetBatchFlags() const | FSlateDrawElement | inline |
| GetClippingHandle() const | FSlateDrawElement | inline |
| GetDrawEffects() const | FSlateDrawElement | inline |
| GetInverseLayoutTransform() const | FSlateDrawElement | inline |
| GetLayer() const | FSlateDrawElement | inline |
| GetLocalSize() const | FSlateDrawElement | inline |
| GetPointColors() const | FSlateLineElement | inline |
| GetPoints() const | FSlateLineElement | inline |
| GetPosition() const | FSlateDrawElement | inline |
| GetPrecachedClippingIndex() const | FSlateDrawElement | inline |
| GetRenderTransform() const | FSlateDrawElement | inline |
| GetScale() const | FSlateDrawElement | inline |
| GetSceneIndex() const | FSlateDrawElement | inline |
| GetThickness() const | FSlateLineElement | inline |
| GetTint() const | FSlateTintableElement | inline |
| IsAntialiased() const | FSlateLineElement | inline |
| IsCached() const | FSlateDrawElement | inline |
| IsPixelSnapped() const | FSlateDrawElement | inline |
| MakeBox(FSlateWindowElementList &ElementList, uint32 InLayer, const FPaintGeometry &PaintGeometry, const FSlateBrush *InBrush, ESlateDrawEffect InDrawEffects=ESlateDrawEffect::None, const FLinearColor &InTint=FLinearColor::White) | FSlateDrawElement | static |
| MakeCubicBezierSpline(FSlateWindowElementList &ElementList, uint32 InLayer, const FPaintGeometry &PaintGeometry, const UE::Slate::FDeprecateVector2DParameter P0, const UE::Slate::FDeprecateVector2DParameter P1, const UE::Slate::FDeprecateVector2DParameter P2, const UE::Slate::FDeprecateVector2DParameter P3, float InThickness=0.0f, ESlateDrawEffect InDrawEffects=ESlateDrawEffect::None, const FLinearColor &InTint=FLinearColor::White) | FSlateDrawElement | static |
| MakeCustom(FSlateWindowElementList &ElementList, uint32 InLayer, TSharedPtr< ICustomSlateElement, ESPMode::ThreadSafe > CustomDrawer) | FSlateDrawElement | static |
| MakeCustomVerts(FSlateWindowElementList &ElementList, uint32 InLayer, const FSlateResourceHandle &InRenderResourceHandle, const TArray< FSlateVertex > &InVerts, const TArray< SlateIndex > &InIndexes, ISlateUpdatableInstanceBuffer *InInstanceData, uint32 InInstanceOffset, uint32 InNumInstances, ESlateDrawEffect InDrawEffects=ESlateDrawEffect::None) | FSlateDrawElement | static |
| MakeDashedLines(FSlateWindowElementList &ElementList, uint32 InLayer, const FPaintGeometry &PaintGeometry, TArray< FVector2f > &&Points, ESlateDrawEffect InDrawEffects=ESlateDrawEffect::None, const FLinearColor &InTint=FLinearColor::White, float Thickness=1.0f, float DashLengthPx=10.0f, float DashScreenOffset=0.f) | FSlateDrawElement | static |
| MakeDashedLines(FSlateWindowElementList &ElementList, uint32 InLayer, const FPaintGeometry &PaintGeometry, TArray< FVector2f > &&Points, TArray< FLinearColor > &&PointColors, ESlateDrawEffect InDrawEffects=ESlateDrawEffect::None, const FLinearColor &InTint=FLinearColor::White, float Thickness=1.0f, float DashLengthPx=10.0f, float DashScreenOffset=0.f) | FSlateDrawElement | static |
| MakeDebugQuad(FSlateWindowElementList &ElementList, uint32 InLayer, const FPaintGeometry &PaintGeometry, FLinearColor Tint=FLinearColor::White) | FSlateDrawElement | static |
| MakeDrawSpaceSpline(FSlateWindowElementList &ElementList, uint32 InLayer, const UE::Slate::FDeprecateVector2DParameter InStart, const UE::Slate::FDeprecateVector2DParameter InStartDir, const UE::Slate::FDeprecateVector2DParameter InEnd, const UE::Slate::FDeprecateVector2DParameter InEndDir, float InThickness=0.0f, ESlateDrawEffect InDrawEffects=ESlateDrawEffect::None, const FLinearColor &InTint=FLinearColor::White) | FSlateDrawElement | static |
| MakeGeometryOutline(FSlateWindowElementList &ElementList, uint32 InLayer, const FPaintGeometry &PaintGeometry, FLinearColor Tint=FLinearColor::White, ESlateDrawEffect InDrawEffects=ESlateDrawEffect::None, bool bAntialias=true, float Thickness=1.0f) | FSlateDrawElement | static |
| MakeGradient(FSlateWindowElementList &ElementList, uint32 InLayer, const FPaintGeometry &PaintGeometry, TArray< FSlateGradientStop > InGradientStops, EOrientation InGradientType, ESlateDrawEffect InDrawEffects=ESlateDrawEffect::None, FVector4f CornerRadius=FVector4f(0.0f)) | FSlateDrawElement | static |
| MakeLines(FSlateWindowElementList &ElementList, uint32 InLayer, const FPaintGeometry &PaintGeometry, TArray< FVector2f > Points, ESlateDrawEffect InDrawEffects=ESlateDrawEffect::None, const FLinearColor &InTint=FLinearColor::White, bool bAntialias=true, float Thickness=1.0f) | FSlateDrawElement | static |
| MakeLines(FSlateWindowElementList &ElementList, uint32 InLayer, const FPaintGeometry &PaintGeometry, TArray< FVector2f > Points, TArray< FLinearColor > PointColors, ESlateDrawEffect InDrawEffects=ESlateDrawEffect::None, const FLinearColor &InTint=FLinearColor::White, bool bAntialias=true, float Thickness=1.0f) | FSlateDrawElement | static |
| MakePostProcessBlur(FSlateWindowElementList &ElementList, uint32 InLayer, const FPaintGeometry &PaintGeometry, const FVector4f &Params, int32 DownsampleAmount, const FVector4f CornerRadius=FVector4f(0.0f)) | FSlateDrawElement | static |
| MakePostProcessPass(FSlateWindowElementList &ElementList, uint32 InLayer, const FPaintGeometry &PaintGeometry, const FVector4f &Params, int32 DownsampleAmount, const FVector4f CornerRadius=FVector4f(0.0f)) | FSlateDrawElement | static |
| MakeRotatedBox(FSlateWindowElementList &ElementList, uint32 InLayer, const FPaintGeometry &PaintGeometry, const FSlateBrush *InBrush, ESlateDrawEffect, float Angle, UE::Slate::FDeprecateOptionalVector2DParameter InRotationPoint=TOptional< FVector2f >(), ERotationSpace RotationSpace=RelativeToElement, const FLinearColor &InTint=FLinearColor::White) | FSlateDrawElement | static |
| MakeRotatedShapedText(FSlateWindowElementList &ElementList, uint32 InLayer, const FPaintGeometry &PaintGeometry, const FShapedGlyphSequenceRef &InShapedGlyphSequence, ESlateDrawEffect InDrawEffects, const FLinearColor &BaseTint, const FLinearColor &OutlineTint, float Angle2D, const UE::Slate::FDeprecateOptionalVector2DParameter &InRotationPoint=TOptional< FVector2f >(), ERotationSpace RotationSpace=RelativeToElement, const FTextOverflowArgs &TextOverflowArgs=FTextOverflowArgs()) | FSlateDrawElement | static |
| MakeShapedText(FSlateWindowElementList &ElementList, uint32 InLayer, const FPaintGeometry &PaintGeometry, const FShapedGlyphSequenceRef &InShapedGlyphSequence, ESlateDrawEffect InDrawEffects, const FLinearColor &BaseTint, const FLinearColor &OutlineTint, FTextOverflowArgs TextOverflowArgs=FTextOverflowArgs()) | FSlateDrawElement | static |
| MakeSpline(FSlateWindowElementList &ElementList, uint32 InLayer, const FPaintGeometry &PaintGeometry, const UE::Slate::FDeprecateVector2DParameter InStart, const UE::Slate::FDeprecateVector2DParameter InStartDir, const UE::Slate::FDeprecateVector2DParameter InEnd, const UE::Slate::FDeprecateVector2DParameter InEndDir, float InThickness=0.0f, ESlateDrawEffect InDrawEffects=ESlateDrawEffect::None, const FLinearColor &InTint=FLinearColor::White) | FSlateDrawElement | static |
| MakeText(FSlateWindowElementList &ElementList, uint32 InLayer, const FPaintGeometry &PaintGeometry, const FString &InText, const int32 StartIndex, const int32 EndIndex, const FSlateFontInfo &InFontInfo, ESlateDrawEffect InDrawEffects=ESlateDrawEffect::None, const FLinearColor &InTint=FLinearColor::White) | FSlateDrawElement | static |
| MakeText(FSlateWindowElementList &ElementList, uint32 InLayer, const FPaintGeometry &PaintGeometry, const FString &InText, const FSlateFontInfo &InFontInfo, ESlateDrawEffect InDrawEffects=ESlateDrawEffect::None, const FLinearColor &InTint=FLinearColor::White) | FSlateDrawElement | static |
| MakeText(FSlateWindowElementList &ElementList, uint32 InLayer, const FPaintGeometry &PaintGeometry, const FText &InText, const FSlateFontInfo &InFontInfo, ESlateDrawEffect InDrawEffects=ESlateDrawEffect::None, const FLinearColor &InTint=FLinearColor::White) | FSlateDrawElement | inlinestatic |
| MakeViewport(FSlateWindowElementList &ElementList, uint32 InLayer, const FPaintGeometry &PaintGeometry, TSharedPtr< const ISlateViewport > Viewport, ESlateDrawEffect InDrawEffects=ESlateDrawEffect::None, const FLinearColor &InTint=FLinearColor::White) | FSlateDrawElement | static |
| PointColors | FSlateLineElement | |
| Points | FSlateLineElement | |
| RelativeToElement enum value | FSlateDrawElement | |
| RelativeToWorld enum value | FSlateDrawElement | |
| SetCachedClippingState(const FSlateClippingState *CachedState) | FSlateDrawElement | inline |
| SetIsCached(bool bInIsCached) | FSlateDrawElement | inline |
| SetLines(TArray< FVector2f > InPoints, bool bInAntialias) | FSlateLineElement | inline |
| SetLines(TArray< FVector2f > InPoints, bool bInAntialias, TArray< FLinearColor > InPointColors) | FSlateLineElement | inline |
| SetPosition(UE::Slate::FDeprecateVector2DParameter InPosition) | FSlateDrawElement | inline |
| SetPrecachedClippingIndex(int32 InClippingIndex) | FSlateDrawElement | inline |
| SetRenderTransform(const FSlateRenderTransform &InRenderTransform) | FSlateDrawElement | inline |
| SetThickness(float InThickness) | FSlateLineElement | inline |
| SetTint(const FLinearColor &InTint) | FSlateTintableElement | inline |
| Thickness | FSlateLineElement | |
| Tint | FSlateTintableElement |