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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <WidgetProxy.h>
Public Member Functions | |
| FSlateWidgetPersistentState () | |
Static Public Attributes | |
| static const FSlateWidgetPersistentState | NoState |
Represents the state of a widget from when it last had SWidget::Paint called on it. This should contain everything needed to directly call Paint on a widget
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inline |
| FGeometry FSlateWidgetPersistentState::AllottedGeometry |
| uint8 FSlateWidgetPersistentState::bDeferredPainting |
| uint8 FSlateWidgetPersistentState::bInheritedHittestability |
| uint8 FSlateWidgetPersistentState::bIsInGameLayer |
| uint8 FSlateWidgetPersistentState::bParentEnabled |
| FSlateCachedElementsHandle FSlateWidgetPersistentState::CachedElementHandle |
| FSlateRect FSlateWidgetPersistentState::CullingBounds |
| FGeometry FSlateWidgetPersistentState::DesktopGeometry |
| EFlowDirection FSlateWidgetPersistentState::IncomingFlowDirection |
| int8 FSlateWidgetPersistentState::IncomingUserIndex |
| TOptional<FSlateClippingState> FSlateWidgetPersistentState::InitialClipState |
| EWidgetPixelSnapping FSlateWidgetPersistentState::InitialPixelSnappingMethod |
| int32 FSlateWidgetPersistentState::LayerId |
Starting layer id for drawing children
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static |
| int32 FSlateWidgetPersistentState::OutgoingLayerId |
| FWidgetStyle FSlateWidgetPersistentState::WidgetStyle |