#include <BoneSocketReference.h>
◆ FSocketReference() [1/2]
| FSocketReference::FSocketReference |
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inline |
◆ FSocketReference() [2/2]
| FSocketReference::FSocketReference |
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const FName & |
InSocketName | ) |
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inline |
◆ GetAnimatedSocketTransform()
◆ GetCachedSocketCompactBoneIndex()
◆ HasValidSetup()
| bool FSocketReference::HasValidSetup |
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const |
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inline |
◆ InitializeSocketInfo()
◆ InitialzeCompactBoneIndex()
◆ InvalidateCachedBoneIndex()
| void FSocketReference::InvalidateCachedBoneIndex |
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inline |
◆ IsValidToEvaluate()
| bool FSocketReference::IsValidToEvaluate |
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const |
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inline |
◆ SocketName
| FName FSocketReference::SocketName |
Target socket to look at. Used if LookAtBone is empty. - You can use LookAtLocation if you need offset from this point. That location will be used in their local space.
The documentation for this struct was generated from the following files: