#include <RecordedTransformTrack.h>
◆ FSolverBreakingData()
| FSolverBreakingData::FSolverBreakingData |
( |
| ) |
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inline |
◆ AngularVelocity
| FVector FSolverBreakingData::AngularVelocity |
◆ Location
| FVector FSolverBreakingData::Location |
◆ Mass
| float FSolverBreakingData::Mass |
◆ ParticleIndex
| int32 FSolverBreakingData::ParticleIndex |
◆ ParticleIndexMesh
| int32 FSolverBreakingData::ParticleIndexMesh |
◆ Velocity
| FVector FSolverBreakingData::Velocity |
The documentation for this struct was generated from the following file: