#include <RecordedTransformTrack.h>
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| | FSolverCollisionData () |
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| | FSolverCollisionData (FVector InLocation, FVector InAccumulatedImpulse, FVector InNormal, FVector InVelocity1, FVector InVelocity2, FVector InAngularVelocity1, FVector InAngularVelocity2, float InMass1, float InMass2, int32 InParticleIndex, int32 InLevelsetIndex, int32 InParticleIndexMesh, int32 InLevelsetIndexMesh) |
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◆ FSolverCollisionData() [1/2]
| FSolverCollisionData::FSolverCollisionData |
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◆ FSolverCollisionData() [2/2]
| FSolverCollisionData::FSolverCollisionData |
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FVector |
InLocation, |
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FVector |
InAccumulatedImpulse, |
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FVector |
InNormal, |
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FVector |
InVelocity1, |
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FVector |
InVelocity2, |
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FVector |
InAngularVelocity1, |
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FVector |
InAngularVelocity2, |
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float |
InMass1, |
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float |
InMass2, |
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int32 |
InParticleIndex, |
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int32 |
InLevelsetIndex, |
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int32 |
InParticleIndexMesh, |
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int32 |
InLevelsetIndexMesh |
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inline |
◆ AccumulatedImpulse
| FVector FSolverCollisionData::AccumulatedImpulse |
◆ AngularVelocity1
| FVector FSolverCollisionData::AngularVelocity1 |
◆ AngularVelocity2
| FVector FSolverCollisionData::AngularVelocity2 |
◆ LevelsetIndex
| int32 FSolverCollisionData::LevelsetIndex |
◆ LevelsetIndexMesh
| int32 FSolverCollisionData::LevelsetIndexMesh |
◆ Location
| FVector FSolverCollisionData::Location |
◆ Mass1
| float FSolverCollisionData::Mass1 |
◆ Mass2
| float FSolverCollisionData::Mass2 |
◆ Normal
| FVector FSolverCollisionData::Normal |
◆ ParticleIndex
| int32 FSolverCollisionData::ParticleIndex |
◆ ParticleIndexMesh
| int32 FSolverCollisionData::ParticleIndexMesh |
◆ Velocity1
| FVector FSolverCollisionData::Velocity1 |
◆ Velocity2
| FVector FSolverCollisionData::Velocity2 |
The documentation for this struct was generated from the following file: