#include <SolverEventFilters.h>
◆ FSolverCollisionFilterSettings()
| FSolverCollisionFilterSettings::FSolverCollisionFilterSettings |
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inline |
◆ FilterEnabled
| bool FSolverCollisionFilterSettings::FilterEnabled |
◆ MinImpulse
| float FSolverCollisionFilterSettings::MinImpulse |
The minimum impulse threshold for the results.
◆ MinMass
| float FSolverCollisionFilterSettings::MinMass |
The minimum mass threshold for the results (compared with min of particle 1 mass and particle 2 mass).
◆ MinSpeed
| float FSolverCollisionFilterSettings::MinSpeed |
The min velocity threshold for the results (compared with min of particle 1 speed and particle 2 speed).
The documentation for this struct was generated from the following file: