#include <RecordedTransformTrack.h>
◆ FSolverTrailingData() [1/2]
| FSolverTrailingData::FSolverTrailingData |
( |
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inline |
◆ FSolverTrailingData() [2/2]
◆ GetTypeHash
◆ operator==
◆ AngularVelocity
| FVector FSolverTrailingData::AngularVelocity |
◆ Location
| FVector FSolverTrailingData::Location |
◆ Mass
| float FSolverTrailingData::Mass |
◆ ParticleIndex
| int32 FSolverTrailingData::ParticleIndex |
◆ ParticleIndexMesh
| int32 FSolverTrailingData::ParticleIndexMesh |
◆ Velocity
| FVector FSolverTrailingData::Velocity |
The documentation for this struct was generated from the following file: