UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSolverTrailingData Struct Reference

#include <RecordedTransformTrack.h>

Public Member Functions

 FSolverTrailingData ()
 
 FSolverTrailingData (FVector InLocation, FVector InVelocity, FVector InAngularVelocity, float InMass, int32 InParticleIndex, int32 InParticleIndexMesh)
 

Public Attributes

FVector Location
 
FVector Velocity
 
FVector AngularVelocity
 
float Mass
 
int32 ParticleIndex
 
int32 ParticleIndexMesh
 

Friends

uint32 GetTypeHash (const FSolverTrailingData &Other)
 
bool operator== (const FSolverTrailingData &A, const FSolverTrailingData &B)
 

Constructor & Destructor Documentation

◆ FSolverTrailingData() [1/2]

FSolverTrailingData::FSolverTrailingData ( )
inline

◆ FSolverTrailingData() [2/2]

FSolverTrailingData::FSolverTrailingData ( FVector  InLocation,
FVector  InVelocity,
FVector  InAngularVelocity,
float  InMass,
int32  InParticleIndex,
int32  InParticleIndexMesh 
)
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FSolverTrailingData Other)
friend

◆ operator==

bool operator== ( const FSolverTrailingData A,
const FSolverTrailingData B 
)
friend

Member Data Documentation

◆ AngularVelocity

FVector FSolverTrailingData::AngularVelocity

◆ Location

FVector FSolverTrailingData::Location

◆ Mass

float FSolverTrailingData::Mass

◆ ParticleIndex

int32 FSolverTrailingData::ParticleIndex

◆ ParticleIndexMesh

int32 FSolverTrailingData::ParticleIndexMesh

◆ Velocity

FVector FSolverTrailingData::Velocity

The documentation for this struct was generated from the following file: